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The Door, Player Expectations, and why 5e can't unify the fanbase.
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<blockquote data-quote="Underman" data-source="post: 5972563" data-attributes="member: 6696705"><p>Awesome, hope you get good feedback.</p><p></p><p>Why isn't there a fantasy trope that high level fighters learn to craft magic weapons and armor on their own?</p><p></p><p>Batman commissions his own gear, Spiderman invented his own webshooters, etc. -- I kinda roll my eyes at these one-man shows, but why not a fantasy warrior who is making a living out of adventuring, earns a ton of disposable income, and want to improve his chances of survival out there? It makes sense in a modern rational kind of way.</p><p></p><p>Failing that, the fighter can have a patron arcane weaponsmith -- like the way Bond has Q or Thor has the dwarves that made Mjölnir.</p><p></p><p>Failing that, the fighter is sorta like Indiana Jones or Lara Croft, specifically looking for treasure troves containing (or villians wielding) legendary weapons and armor, and these "side quests" are built into the adventure cooperatively with the DM.</p><p></p><p>Failing that, the fighter's destiny is to find magic weapons and armor which is all part of a bigger plan/fate towards some unknown destiny, and gets narrativist "points" towards including such items in the adventure.</p><p></p><p>Mythic fighters wouldn't need to rely on magic trinkets, but why don't mundane fighters reliant on magic items/armor take control of their own fate, instead of passively hoping for magic gear?</p><p></p><p>(This is assuming that the magic item economy supports this, but in my experience, D&D genre is flooded with magic items, even while the rules protest otherwise)</p></blockquote><p></p>
[QUOTE="Underman, post: 5972563, member: 6696705"] Awesome, hope you get good feedback. Why isn't there a fantasy trope that high level fighters learn to craft magic weapons and armor on their own? Batman commissions his own gear, Spiderman invented his own webshooters, etc. -- I kinda roll my eyes at these one-man shows, but why not a fantasy warrior who is making a living out of adventuring, earns a ton of disposable income, and want to improve his chances of survival out there? It makes sense in a modern rational kind of way. Failing that, the fighter can have a patron arcane weaponsmith -- like the way Bond has Q or Thor has the dwarves that made Mjölnir. Failing that, the fighter is sorta like Indiana Jones or Lara Croft, specifically looking for treasure troves containing (or villians wielding) legendary weapons and armor, and these "side quests" are built into the adventure cooperatively with the DM. Failing that, the fighter's destiny is to find magic weapons and armor which is all part of a bigger plan/fate towards some unknown destiny, and gets narrativist "points" towards including such items in the adventure. Mythic fighters wouldn't need to rely on magic trinkets, but why don't mundane fighters reliant on magic items/armor take control of their own fate, instead of passively hoping for magic gear? (This is assuming that the magic item economy supports this, but in my experience, D&D genre is flooded with magic items, even while the rules protest otherwise) [/QUOTE]
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