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The Door, Player Expectations, and why 5e can't unify the fanbase.
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<blockquote data-quote="Majoru Oakheart" data-source="post: 5978859" data-attributes="member: 5143"><p>It does. There are all sorts of plots that you simply can't run if someone HAS to have a patron blacksmith for every fighter. And I disagree with what they are doing to balance the 15MAD as well since it also limits the plots you can run.</p><p></p><p>That's true. What I was talking about is if you could take the sword and sell it to the store for a ring that adds 10 extra damage to all of the Wizard's spells. Now, does the party want to give that sword to the Fighter in order to make him just barely as good as the Wizard or do they want to sell it and give the Wizard more power? Especially if that 10 points of damage make the difference between killing all the enemies in one round before they can retaliate with only 1 spell used. If the Wizard kills them off before they can fight back...then it doesn't matter how bad the Fighter is...because he isn't needed.</p><p></p><p>Also, what if the magic item is neutral to the class that use it? Boots that allow someone to fly are handy for any class. Sure, the Wizard can cast a spell to allow him to fly, but what if you give him the boots so he can prepare more offensive spells and therefore dominate encounters even more often?</p><p></p><p>That's true. However, as I said, it's not about giving the sword to the fighter. We think of ourselves like a SEAL team as well. We'd give the best sword to the guy who was good at it. But if there are 2 people on our team who are expert marksman and the guy who is good at swords isn't certified in guns and barely knows how to fire, and we have a budget that allows us to either buy a sword for him or a long ranged, high powered rifle for one of the marksman....well, we'll spend our money on the gun. And likely recommend to the guy who is an expert at swords that he should hide behind us and wait for the people with the guns to take care of the problem.</p><p></p><p>Likewise, if we find a bullet proof vest that is equally useful for everyone in our team, we'll likely give it to the guy with the gun since he'll be a primary target for the enemy. Likewise with the nightvision goggles. Sure, we could give a really nice sword, the vest, and the goggles to the Fighter and have him be useful some of the time(like when he's sneaking around in the dark)...but it is much better tactically to sell the sword for a better gun, give the vest and the goggles to the "Wizard" and perhaps lay off the Fighter, since he isn't earning his wage.</p><p></p><p>Giving better equipment isn't the answer to balancing the fighter. Equipment is useful for everyone and any group that finds useful equipment likely will give it to the person who can make the most use out of it...which in 90% of the cases will be the Wizard, not the Fighter. In the rare cases where the item is ONLY useful for the Fighter, then it's more efficient to sell it off for items that benefit the Wizard.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5978859, member: 5143"] It does. There are all sorts of plots that you simply can't run if someone HAS to have a patron blacksmith for every fighter. And I disagree with what they are doing to balance the 15MAD as well since it also limits the plots you can run. That's true. What I was talking about is if you could take the sword and sell it to the store for a ring that adds 10 extra damage to all of the Wizard's spells. Now, does the party want to give that sword to the Fighter in order to make him just barely as good as the Wizard or do they want to sell it and give the Wizard more power? Especially if that 10 points of damage make the difference between killing all the enemies in one round before they can retaliate with only 1 spell used. If the Wizard kills them off before they can fight back...then it doesn't matter how bad the Fighter is...because he isn't needed. Also, what if the magic item is neutral to the class that use it? Boots that allow someone to fly are handy for any class. Sure, the Wizard can cast a spell to allow him to fly, but what if you give him the boots so he can prepare more offensive spells and therefore dominate encounters even more often? That's true. However, as I said, it's not about giving the sword to the fighter. We think of ourselves like a SEAL team as well. We'd give the best sword to the guy who was good at it. But if there are 2 people on our team who are expert marksman and the guy who is good at swords isn't certified in guns and barely knows how to fire, and we have a budget that allows us to either buy a sword for him or a long ranged, high powered rifle for one of the marksman....well, we'll spend our money on the gun. And likely recommend to the guy who is an expert at swords that he should hide behind us and wait for the people with the guns to take care of the problem. Likewise, if we find a bullet proof vest that is equally useful for everyone in our team, we'll likely give it to the guy with the gun since he'll be a primary target for the enemy. Likewise with the nightvision goggles. Sure, we could give a really nice sword, the vest, and the goggles to the Fighter and have him be useful some of the time(like when he's sneaking around in the dark)...but it is much better tactically to sell the sword for a better gun, give the vest and the goggles to the "Wizard" and perhaps lay off the Fighter, since he isn't earning his wage. Giving better equipment isn't the answer to balancing the fighter. Equipment is useful for everyone and any group that finds useful equipment likely will give it to the person who can make the most use out of it...which in 90% of the cases will be the Wizard, not the Fighter. In the rare cases where the item is ONLY useful for the Fighter, then it's more efficient to sell it off for items that benefit the Wizard. [/QUOTE]
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