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The Door, Player Expectations, and why 5e can't unify the fanbase.
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<blockquote data-quote="pemerton" data-source="post: 5979528" data-attributes="member: 42582"><p>If equipment is going to be the balancing point for the fighter, then it is crucial that it <em>not</em> be tradeable in the way you talk about here. It has to be more like Captain America's shield, or Batman's utility belt, in a points-buy game: namely, something which is <em>part of the fighter's build</em>, not a generic reward for successful play which is accrued by the whole group.</p><p></p><p>That would be a big change for D&D: 4e has a few things like this (Executioner Assassins' poison-making, Koblod slingers' gluepots adn the like), and I have seen those aspects criticised by those who don't like 4e's approach to metagame mechanics in PC build and action resolution.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5979528, member: 42582"] If equipment is going to be the balancing point for the fighter, then it is crucial that it [I]not[/I] be tradeable in the way you talk about here. It has to be more like Captain America's shield, or Batman's utility belt, in a points-buy game: namely, something which is [I]part of the fighter's build[/I], not a generic reward for successful play which is accrued by the whole group. That would be a big change for D&D: 4e has a few things like this (Executioner Assassins' poison-making, Koblod slingers' gluepots adn the like), and I have seen those aspects criticised by those who don't like 4e's approach to metagame mechanics in PC build and action resolution. [/QUOTE]
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The Door, Player Expectations, and why 5e can't unify the fanbase.
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