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The double standard for magical and mundane abilities
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<blockquote data-quote="Emerikol" data-source="post: 6352675" data-attributes="member: 6698278"><p>I see the usual suspects are front and center on this subject.</p><p></p><p>So magic can do magic things and non-magic cannot and that is a problem? Scratches head.</p><p></p><p>Even with your pejorative way of viewing it Tony, you are right. I don't want a game that is "fixed" in the way you want it fixed. For me that would be a broken game. Which is why we view 4e differently. You think it fixed things and I think it broke them.</p><p></p><p>I do doubt there is any real solution where we all play the exact same game. Rules flexibility and modularity would be the only possibility for us to use the same rules book. We still wouldn't be playing the same game. I'd be playing D&D modded one way and others would be playing D&D modded another. The bitter battles that rage which neither side is going to give an inch on ultimately get us nowhere. If I had to play a game you liked Tony, I'd just quit gaming altogether. So folding me into your philosophical tent is not possible. I don't do things I don't find fun.</p><p></p><p>I believe ideally the solution would be two versions of D&D supported side by side. But right now we are going for the flexibility and modularity edition. I feel like the wizard in many ways has been hammered and many of you are spouting off that it's still dominating the fighter. So I throw up my hands. </p><p></p><p>Sorry if that sounds rantish. I'm just tired of this fight. I wish there was a happy solution for us all.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 6352675, member: 6698278"] I see the usual suspects are front and center on this subject. So magic can do magic things and non-magic cannot and that is a problem? Scratches head. Even with your pejorative way of viewing it Tony, you are right. I don't want a game that is "fixed" in the way you want it fixed. For me that would be a broken game. Which is why we view 4e differently. You think it fixed things and I think it broke them. I do doubt there is any real solution where we all play the exact same game. Rules flexibility and modularity would be the only possibility for us to use the same rules book. We still wouldn't be playing the same game. I'd be playing D&D modded one way and others would be playing D&D modded another. The bitter battles that rage which neither side is going to give an inch on ultimately get us nowhere. If I had to play a game you liked Tony, I'd just quit gaming altogether. So folding me into your philosophical tent is not possible. I don't do things I don't find fun. I believe ideally the solution would be two versions of D&D supported side by side. But right now we are going for the flexibility and modularity edition. I feel like the wizard in many ways has been hammered and many of you are spouting off that it's still dominating the fighter. So I throw up my hands. Sorry if that sounds rantish. I'm just tired of this fight. I wish there was a happy solution for us all. [/QUOTE]
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Community
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The double standard for magical and mundane abilities
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