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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The double standard for magical and mundane abilities
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<blockquote data-quote="Pentegarn" data-source="post: 6354684" data-attributes="member: 100714"><p>Why is it you felt this subject needed it's own thread? Why does there need to be an argument over these rules to begin with? You play it the way you and your group enjoys it, and leave others to do the same. Simple as that.</p><p></p><p>Some players might feel hiding behind another player and popping out for advantage and sneak attack is simply too gamey, and flavor their interpretation of the rules based more on the narrative story. Take the old 3.5 Manyshot feat for example. A player could use this with every attack. But think of it from a story point of view, such as the shot Robin Hood made in the old "Prince of Thieves" movie. He bit off the fletching on one side of an arrow, and fired two arrows, one into two different opponents. It seemed like a rare and impossible shot to make and drop two opponents, which made it appear special, and Robin Hood, skilled. But if he went through the movie biting off fletchings and shooting two arrows with every shot, it would have looked just silly and lame.</p><p></p><p>Some players might simply see that game as a game, where that type of thing is normal. Either way, it's up to the gaming group. Your opinion doesn't have to be everyone's opinion. You don't have to like the opinions of others. But spending thread after thread, post after post arguing about whose way is better is a pointless waste of time.</p></blockquote><p></p>
[QUOTE="Pentegarn, post: 6354684, member: 100714"] Why is it you felt this subject needed it's own thread? Why does there need to be an argument over these rules to begin with? You play it the way you and your group enjoys it, and leave others to do the same. Simple as that. Some players might feel hiding behind another player and popping out for advantage and sneak attack is simply too gamey, and flavor their interpretation of the rules based more on the narrative story. Take the old 3.5 Manyshot feat for example. A player could use this with every attack. But think of it from a story point of view, such as the shot Robin Hood made in the old "Prince of Thieves" movie. He bit off the fletching on one side of an arrow, and fired two arrows, one into two different opponents. It seemed like a rare and impossible shot to make and drop two opponents, which made it appear special, and Robin Hood, skilled. But if he went through the movie biting off fletchings and shooting two arrows with every shot, it would have looked just silly and lame. Some players might simply see that game as a game, where that type of thing is normal. Either way, it's up to the gaming group. Your opinion doesn't have to be everyone's opinion. You don't have to like the opinions of others. But spending thread after thread, post after post arguing about whose way is better is a pointless waste of time. [/QUOTE]
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Community
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The double standard for magical and mundane abilities
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