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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The double standard for magical and mundane abilities
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<blockquote data-quote="ThirdWizard" data-source="post: 6355415" data-attributes="member: 12037"><p>If you'll be at DragonCon, I invite you to play a game of Dread with me!</p><p></p><p>But, if Dread is too out there, another example might be Dungeon World. In DW, the resolution mechanic is 2d6+mod with 6 or lower being failure, 7-9 being success at a cost, and 10+ being total success.</p><p></p><p>Only players make rolls. The GM never picks up dice. If a monster is trying to hit a player with its claws, the PC might fight back, which would indicate a Hack & Slash move (roll+STR). On a very basic level*, you might say that on a 6- the monster hits, on a 7-9 they hit each other, and on a 10+ the PC hits. If a PC tries to climb a dangerous cliff, they might also make a roll+STR. On a 6- they fall, on a 7-9 they can climb but something goes wrong (say - they drop some of their things halfway up), and on a 10+ they reach the summit.</p><p></p><p>Since the GM never rolls, then if an NPC tries to climb the cliff, there is no resolution mechanic for that. A PC might try to intervene, in which they may roll. But, there is no method for the GM to determine success/failure for an NPC on his own other than using the fiction of the game to decide whether or not it makes sense for the NPC to reach the top. The same would be true of the old man hiding from the goblin.</p><p></p><p>You may also not like Dungeon World, and even though it is my favorite RPG <em>ever</em> I will not hold that against you. I don't like GURPS but I am thrilled other people do, so that would be pretty hypocritical!</p><p></p><p>I'm not trying to convince you of anything in particular, by the way. I just find all of this fascinating.</p><p></p><p>* This is a very simplified system. Dungeon World is far more varied than what I've outlined here.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 6355415, member: 12037"] If you'll be at DragonCon, I invite you to play a game of Dread with me! But, if Dread is too out there, another example might be Dungeon World. In DW, the resolution mechanic is 2d6+mod with 6 or lower being failure, 7-9 being success at a cost, and 10+ being total success. Only players make rolls. The GM never picks up dice. If a monster is trying to hit a player with its claws, the PC might fight back, which would indicate a Hack & Slash move (roll+STR). On a very basic level*, you might say that on a 6- the monster hits, on a 7-9 they hit each other, and on a 10+ the PC hits. If a PC tries to climb a dangerous cliff, they might also make a roll+STR. On a 6- they fall, on a 7-9 they can climb but something goes wrong (say - they drop some of their things halfway up), and on a 10+ they reach the summit. Since the GM never rolls, then if an NPC tries to climb the cliff, there is no resolution mechanic for that. A PC might try to intervene, in which they may roll. But, there is no method for the GM to determine success/failure for an NPC on his own other than using the fiction of the game to decide whether or not it makes sense for the NPC to reach the top. The same would be true of the old man hiding from the goblin. You may also not like Dungeon World, and even though it is my favorite RPG [i]ever[/i] I will not hold that against you. I don't like GURPS but I am thrilled other people do, so that would be pretty hypocritical! I'm not trying to convince you of anything in particular, by the way. I just find all of this fascinating. * This is a very simplified system. Dungeon World is far more varied than what I've outlined here. [/QUOTE]
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The double standard for magical and mundane abilities
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