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General Tabletop Discussion
*Pathfinder & Starfinder
The double standard for magical and mundane abilities
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<blockquote data-quote="Tony Vargas" data-source="post: 6355540" data-attributes="member: 996"><p>Did you like Wild Magic? That put some randomness into it.</p><p></p><p>You could replace attacks and saves with a magic check (d20 + prof + caster stat mod). You'd have to match a DC based on spell level or the spell fizzles (on a 1 maybe it backfires or the slot is expended or both), the roll is also compared against the target's AC or - wow - 14+save bonus to make it mathematically equal to the 8+Prof+Stat DC! (or, if you want to preserve the saving throw mechanic, the DC could be 8 + the result of the check in excess of the DC to cast the spell - which wouldn't be mathematically identical, no opposed check can be). The spell has basically the same chance of succeeding, but also a chance of not expending the slot and doing nothing if you fail badly - and a tiny chance of blowing up in your face.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6355540, member: 996"] Did you like Wild Magic? That put some randomness into it. You could replace attacks and saves with a magic check (d20 + prof + caster stat mod). You'd have to match a DC based on spell level or the spell fizzles (on a 1 maybe it backfires or the slot is expended or both), the roll is also compared against the target's AC or - wow - 14+save bonus to make it mathematically equal to the 8+Prof+Stat DC! (or, if you want to preserve the saving throw mechanic, the DC could be 8 + the result of the check in excess of the DC to cast the spell - which wouldn't be mathematically identical, no opposed check can be). The spell has basically the same chance of succeeding, but also a chance of not expending the slot and doing nothing if you fail badly - and a tiny chance of blowing up in your face. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The double standard for magical and mundane abilities
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