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General Tabletop Discussion
*Pathfinder & Starfinder
The double standard for magical and mundane abilities
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<blockquote data-quote="The Crimson Binome" data-source="post: 6356295" data-attributes="member: 6775031"><p>We could. We could make you succeed in an Intelligence (Spellcraft) check, with a DC based on the level of the spell, in order to cast any spell. I'm pretty sure that it would be bad for gameplay, though, since it would give most spells two independent chances to fail.</p><p></p><p>If you're familiar with any of those other systems where the attacker rolls to hit, and the defender can negate that with the roll to dodge, then you're probably familiar with the two ways that usually ends up: 1) the attack roll becomes superfluous as a near-certainty, or 2) there's a whole lot of whiffing going on.</p><p></p><p>What I was saying is that it's much harder to justify a Fireball, once successfully cast, that fails to have any effect whatsoever on someone in its area. It's been over a decade, and people still use Evasion as a punchline to certain jokes. Even if we wanted to remove damage-on-a-miss as a method to help balance spellcasters, it would be non-trivial from a narrative standpoint.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6356295, member: 6775031"] We could. We could make you succeed in an Intelligence (Spellcraft) check, with a DC based on the level of the spell, in order to cast any spell. I'm pretty sure that it would be bad for gameplay, though, since it would give most spells two independent chances to fail. If you're familiar with any of those other systems where the attacker rolls to hit, and the defender can negate that with the roll to dodge, then you're probably familiar with the two ways that usually ends up: 1) the attack roll becomes superfluous as a near-certainty, or 2) there's a whole lot of whiffing going on. What I was saying is that it's much harder to justify a Fireball, once successfully cast, that fails to have any effect whatsoever on someone in its area. It's been over a decade, and people still use Evasion as a punchline to certain jokes. Even if we wanted to remove damage-on-a-miss as a method to help balance spellcasters, it would be non-trivial from a narrative standpoint. [/QUOTE]
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The double standard for magical and mundane abilities
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