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The Dragon Ninja
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<blockquote data-quote="Goblyn" data-source="post: 1505214" data-attributes="member: 16889"><p><strong>Revised.</strong></p><p></p><p>Okay. I revemaped it a bunch, I only hope I didn't go too far in the other direction.</p><p></p><p>Table: The Dragon Ninja</p><p> </p><p>Level BAB Fort Ref Will Special </p><p>1 +1 +0 +2 +0 Deflection, Ninja Leap, Extraordinary Speed(Quick Attack) </p><p>2 +2 +0 +3 +0 Art Form(Level 1), Art Use 1/Day </p><p>3 +3 +1 +3 +1 Wall Jump </p><p>4 +4 +1 +4 +1 </p><p>5 +5 +1 +4 +1 Art Use 2/Day, Extraordinary Speed(Increased Movement) </p><p>6 +6/+1 +2 +5 +2 </p><p>7 +7/+2 +2 +5 +2 Extraordinary Balance </p><p>8 +8/+3 +2 +6 +2 Art Form(Level 2) </p><p>9 +9/+4 +3 +6 +3 Master Deflection </p><p>10 +10/+5 +3 +7 +3 Art Use 3/Day </p><p>11 +11/+6/+1 +3 +7 +3 Reverse Wind </p><p>12 +12/+7/+2 +4 +8 +4 Extraordinary Speed(Bounding Blade) </p><p>13 +13/+8/+3 +4 +8 +4 </p><p>14 +14/+9/+4 +4 +9 +4 Art Form(Level 3), Art Use 4/Day </p><p>15 +15/+10/+5 +5 +9 +5 </p><p>16 +16/+11/+6/+1 +5 +10 +5 Supreme Deflection </p><p>17 +17/+12/+7/+2 +5 +10 +5 Art Use 5/Day </p><p>18 +18/+13/+8/+3 +6 +11 +6 </p><p>19 +19/+14/+9/+4 +6 +11 +6 Destroyer of Armies </p><p>20 +20/+15/+10/+5 +6 +12 +6 </p><p></p><p>Class Skills</p><p>The dragon Ninja’s class skills (and the key ability for each skill) are: Balance(Dex), Climb(Dex), Disguise(Cha), Escape Artist(Dex), Gather Infomation(Cha), Hide(Dex), Innuendo(Wis), Jump(Str), Move Silently(Dex), Tumble(Dex), Sense Motive(Wis).</p><p></p><p>Skill Points at First Level: (4 + Int modifier) x 4.</p><p>Skill points at each additional level; 4 + Int modifier.</p><p></p><p>Class Features</p><p>All of the following are class features of the dragon ninja.</p><p>Weapon and armor proficiency: A dragon Ninja is proficient in all simple and martial weapons, light armor, and medium armor.</p><p>Deflection: The dragon ninja gains the benefit of the Deflect Arrows feat, even if he does not meet the prerequisites.</p><p>Ninja Leap: Starting from 1st level, a dragon ninja gets a +1 competence bonus to jump checks for every level of dragon ninja he has(a 5th level dragon ninja has a +5 competence bonus)</p><p>Extraordinary Speed:</p><p>(Quick Attack): The dragon ninja may make one extra attack at his highest base attack, but this attack and each other suffer a -2 penalty apiece.</p><p> (Increased Movement): The dragon ninja can double his movement for as long as 1 round/class level/day. These rounds may or may not be consecutive.</p><p></p><p>(Bounding Blade): The dragon ninja may make two attacks at his highest base attack bonus instead of one, when charging. Both attacks </p><p>Art Form(Level x): Starting from 2nd level, the dragon ninja gains the ability to use a spell of the specified level a certain number of times a day as a spell-like ability. This spell is chosen from the sorcerer/wizard spell list and once it has been chosen can never be changed. The dragon ninja’s primary casting stat is charisma.</p><p>Wall Jump: Starting at 3rd level, a dragon ninja is able to vault off of walls, sometimes bouncing between them to attain great heights. The jump DC is +5 if the ninja wishes to begin or end his jump on a vertical surface. The jump DC is +10 if the ninja begins and ends his jump on vertical surfaces, and the DC is +2 for each successive wall jump.</p><p>Master Deflection: The dragon ninja may deflect as many as 1+Dex modifier projectiles per round.</p><p>Extraordinary Balance: On a successful DC 20 Balance check, the dragon ninja is able to move 20', as part of his move action, on a vertical surface. Continual wall running requires another Balance check every 20', with a cumulative +5 to the DC each check.</p><p>On a successful DC 30 Balance check, the dragon ninja may move up to 20' on any liquid. Continual Water running requires another Balance check every 20', with a cumulative +5 to the DC each check.</p><p>On a successful DC 30 Balance check, the dragon ninja may change direction up to 90 degrees while in mid-jump. Only one such redirection may be made per jump.</p><p>Supreme Deflection: The dragon ninja may deflect any number of projectiles per round.</p><p>Reverse Wind: Any time while fighting defensively he is successfully attacked, the dragon ninja may roll a tumble check DC 10+enemy's BAB+Damage dealt to roll back 5' and not take any damage. </p><p>Destroyer of Armies: Once per day, the dragon ninja may perform a full attack action as a free action.</p><p></p><p>Again, I'm sorry about the formatting. Comments, please?</p></blockquote><p></p>
[QUOTE="Goblyn, post: 1505214, member: 16889"] [b]Revised.[/b] Okay. I revemaped it a bunch, I only hope I didn't go too far in the other direction. Table: The Dragon Ninja Level BAB Fort Ref Will Special 1 +1 +0 +2 +0 Deflection, Ninja Leap, Extraordinary Speed(Quick Attack) 2 +2 +0 +3 +0 Art Form(Level 1), Art Use 1/Day 3 +3 +1 +3 +1 Wall Jump 4 +4 +1 +4 +1 5 +5 +1 +4 +1 Art Use 2/Day, Extraordinary Speed(Increased Movement) 6 +6/+1 +2 +5 +2 7 +7/+2 +2 +5 +2 Extraordinary Balance 8 +8/+3 +2 +6 +2 Art Form(Level 2) 9 +9/+4 +3 +6 +3 Master Deflection 10 +10/+5 +3 +7 +3 Art Use 3/Day 11 +11/+6/+1 +3 +7 +3 Reverse Wind 12 +12/+7/+2 +4 +8 +4 Extraordinary Speed(Bounding Blade) 13 +13/+8/+3 +4 +8 +4 14 +14/+9/+4 +4 +9 +4 Art Form(Level 3), Art Use 4/Day 15 +15/+10/+5 +5 +9 +5 16 +16/+11/+6/+1 +5 +10 +5 Supreme Deflection 17 +17/+12/+7/+2 +5 +10 +5 Art Use 5/Day 18 +18/+13/+8/+3 +6 +11 +6 19 +19/+14/+9/+4 +6 +11 +6 Destroyer of Armies 20 +20/+15/+10/+5 +6 +12 +6 Class Skills The dragon Ninja’s class skills (and the key ability for each skill) are: Balance(Dex), Climb(Dex), Disguise(Cha), Escape Artist(Dex), Gather Infomation(Cha), Hide(Dex), Innuendo(Wis), Jump(Str), Move Silently(Dex), Tumble(Dex), Sense Motive(Wis). Skill Points at First Level: (4 + Int modifier) x 4. Skill points at each additional level; 4 + Int modifier. Class Features All of the following are class features of the dragon ninja. Weapon and armor proficiency: A dragon Ninja is proficient in all simple and martial weapons, light armor, and medium armor. Deflection: The dragon ninja gains the benefit of the Deflect Arrows feat, even if he does not meet the prerequisites. Ninja Leap: Starting from 1st level, a dragon ninja gets a +1 competence bonus to jump checks for every level of dragon ninja he has(a 5th level dragon ninja has a +5 competence bonus) Extraordinary Speed: (Quick Attack): The dragon ninja may make one extra attack at his highest base attack, but this attack and each other suffer a -2 penalty apiece. (Increased Movement): The dragon ninja can double his movement for as long as 1 round/class level/day. These rounds may or may not be consecutive. (Bounding Blade): The dragon ninja may make two attacks at his highest base attack bonus instead of one, when charging. Both attacks Art Form(Level x): Starting from 2nd level, the dragon ninja gains the ability to use a spell of the specified level a certain number of times a day as a spell-like ability. This spell is chosen from the sorcerer/wizard spell list and once it has been chosen can never be changed. The dragon ninja’s primary casting stat is charisma. Wall Jump: Starting at 3rd level, a dragon ninja is able to vault off of walls, sometimes bouncing between them to attain great heights. The jump DC is +5 if the ninja wishes to begin or end his jump on a vertical surface. The jump DC is +10 if the ninja begins and ends his jump on vertical surfaces, and the DC is +2 for each successive wall jump. Master Deflection: The dragon ninja may deflect as many as 1+Dex modifier projectiles per round. Extraordinary Balance: On a successful DC 20 Balance check, the dragon ninja is able to move 20', as part of his move action, on a vertical surface. Continual wall running requires another Balance check every 20', with a cumulative +5 to the DC each check. On a successful DC 30 Balance check, the dragon ninja may move up to 20' on any liquid. Continual Water running requires another Balance check every 20', with a cumulative +5 to the DC each check. On a successful DC 30 Balance check, the dragon ninja may change direction up to 90 degrees while in mid-jump. Only one such redirection may be made per jump. Supreme Deflection: The dragon ninja may deflect any number of projectiles per round. Reverse Wind: Any time while fighting defensively he is successfully attacked, the dragon ninja may roll a tumble check DC 10+enemy's BAB+Damage dealt to roll back 5' and not take any damage. Destroyer of Armies: Once per day, the dragon ninja may perform a full attack action as a free action. Again, I'm sorry about the formatting. Comments, please? [/QUOTE]
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