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The Dragonlance Saga--your experiences
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<blockquote data-quote="kigmatzomat" data-source="post: 3357427" data-attributes="member: 9254"><p>With a decent GM and players who are "in" on the concept, it's pretty fun. Let's honest, at the time DLA came out there were few adventures that were <strong>not</strong> horribly linear. That's what DMs and players were used to in canned modules. Most of them did so by simply not having any information going in any other direction but many flat out say "the players make their way from X to Y..." with no solid justification or explanation on how that happened. </p><p></p><p>I think with the amount of campaign materials available now, the WotL adventures could be executed in an excellent fashion since a DM could extrapolate the series of events. The Gods could appear in any location as can the Arm and Hammer of Karres. </p><p></p><p>Regardless, the story feels rushed because it <em>is</em> rushed. The whole point of the first module is a panicked flight ahead of the armies. The real question is are the players Knight-in-shining-armor Heroes or mercenary adventurers out for cash and glory? Modern semi-heroes don't mesh well with the older modules.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 3357427, member: 9254"] With a decent GM and players who are "in" on the concept, it's pretty fun. Let's honest, at the time DLA came out there were few adventures that were [b]not[/b] horribly linear. That's what DMs and players were used to in canned modules. Most of them did so by simply not having any information going in any other direction but many flat out say "the players make their way from X to Y..." with no solid justification or explanation on how that happened. I think with the amount of campaign materials available now, the WotL adventures could be executed in an excellent fashion since a DM could extrapolate the series of events. The Gods could appear in any location as can the Arm and Hammer of Karres. Regardless, the story feels rushed because it [i]is[/i] rushed. The whole point of the first module is a panicked flight ahead of the armies. The real question is are the players Knight-in-shining-armor Heroes or mercenary adventurers out for cash and glory? Modern semi-heroes don't mesh well with the older modules. [/QUOTE]
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