Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Dragonlance Saga--your experiences
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crust" data-source="post: 3360818" data-attributes="member: 22330"><p>I loved how the Classics modules paralleled the novels. I thought that was an incredible thing when I was first discovering both D&D and Dragonlance back in the early 90s. I saw it (and still do) as a fantastic merging of two mediums.</p><p></p><p>I was able to run the campaign back in '97. My neighbors in college were gamers and were familiar with Dragonlance but had never gamed in DL. It was a very fortunate thing, as I was itching to run those modules, and I was already in the middle of Rod of Seven Parts with my home group.</p><p></p><p>Of the players, we had Caramon (who was killed by Ember's breath atop Derkin's Tomb), Raistlin, Sturm, Goldmoon, Riverwind, and Tasslehoff. Two new additions were Orson, a human fighter/berserker kit (tailored after the berserker Orson in <em>Lodoss Wars</em>) and Azerum Flamesmith, an aspiring hill dwarf cleric of Reorx.</p><p></p><p>We made it as far as splitting the group at Tarsis. Orson, Azerum, and a number of NPCs headed to Icewall and slew Feal-thas, while the others journeyed to Silvanesti and slew Cyan Bloodbane, claiming a dragonorb.</p><p></p><p><em>Dragons of Dreams </em> was quite tedious, let me add. It was interesting and fun as the dream sequences took hold, but it was a bumpy road.</p><p></p><p>The railroading is a given. The use of modules suggests railroading, typically, and everyone involved understood the quest from the beginning. </p><p></p><p>It's so interesting seeing Skullcap, Icewall, Thorbardin, Derkin's Tomb, Neraka, and the Temple of Takhisis laid out. The Classics modules are like the Dragonlance extended version, giving us a level of detail that makes the saga come alive in new ways. </p><p></p><p>It's also incredible seeing how events unfold in comparison to the novels. In our campaign, the PCs fought Verminaard on three separate occasions, the third and final encounter ending with Orson decapitating him with the vorpal sword found in Skullcap.</p><p></p><p>I'd love to go back and give it another shot. In fact, as a sort of homage to the modules, I'm using <em>Dragons of Despair </em> in my Age of Worms campaign, using Xak Tsaroth as the lair of Illthane and her brood. Draconians will be replaced with black draconic lizardfolk, gully dwarves replaced with black draconic kobolds, and Khisanth will be replaced by Illthane. PCs will have to rescue Allustan, who will replace Raistlin. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p><img src="http://i133.photobucket.com/albums/q69/jmichaelames/Onyx.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Crust, post: 3360818, member: 22330"] I loved how the Classics modules paralleled the novels. I thought that was an incredible thing when I was first discovering both D&D and Dragonlance back in the early 90s. I saw it (and still do) as a fantastic merging of two mediums. I was able to run the campaign back in '97. My neighbors in college were gamers and were familiar with Dragonlance but had never gamed in DL. It was a very fortunate thing, as I was itching to run those modules, and I was already in the middle of Rod of Seven Parts with my home group. Of the players, we had Caramon (who was killed by Ember's breath atop Derkin's Tomb), Raistlin, Sturm, Goldmoon, Riverwind, and Tasslehoff. Two new additions were Orson, a human fighter/berserker kit (tailored after the berserker Orson in [I]Lodoss Wars[/I]) and Azerum Flamesmith, an aspiring hill dwarf cleric of Reorx. We made it as far as splitting the group at Tarsis. Orson, Azerum, and a number of NPCs headed to Icewall and slew Feal-thas, while the others journeyed to Silvanesti and slew Cyan Bloodbane, claiming a dragonorb. [I]Dragons of Dreams [/I] was quite tedious, let me add. It was interesting and fun as the dream sequences took hold, but it was a bumpy road. The railroading is a given. The use of modules suggests railroading, typically, and everyone involved understood the quest from the beginning. It's so interesting seeing Skullcap, Icewall, Thorbardin, Derkin's Tomb, Neraka, and the Temple of Takhisis laid out. The Classics modules are like the Dragonlance extended version, giving us a level of detail that makes the saga come alive in new ways. It's also incredible seeing how events unfold in comparison to the novels. In our campaign, the PCs fought Verminaard on three separate occasions, the third and final encounter ending with Orson decapitating him with the vorpal sword found in Skullcap. I'd love to go back and give it another shot. In fact, as a sort of homage to the modules, I'm using [I]Dragons of Despair [/I] in my Age of Worms campaign, using Xak Tsaroth as the lair of Illthane and her brood. Draconians will be replaced with black draconic lizardfolk, gully dwarves replaced with black draconic kobolds, and Khisanth will be replaced by Illthane. PCs will have to rescue Allustan, who will replace Raistlin. :) [IMG]http://i133.photobucket.com/albums/q69/jmichaelames/Onyx.jpg[/IMG] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Dragonlance Saga--your experiences
Top