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The Dragon's Hoard: how I create Character-Centered Adventures
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<blockquote data-quote="BookTenTiger" data-source="post: 8407296" data-attributes="member: 6685541"><p>The next step in using the Dragon’s Hoard is to<strong> involve the players</strong>! After the first adventure, as the players get used to their characters, I usually have a Session 0 Part 2 and ask them to answer these questions:</p><p></p><p><strong>The Dragon’s Hoard:</strong> What does your character want more than anything? What will make them feel like they have “won” and not need to adventure any more?</p><p></p><p><strong>My Dragon’s Hoard</strong>: ___________________________</p><p></p><p><strong>The Dragon: </strong>What is preventing your character from achieving their goal? What is actively or passively obstructing them?</p><p></p><p><strong>My Dragon: </strong>___________________________</p><p></p><p><strong>The Cave: </strong>Where will this goal be achieved? What is special about this place?</p><p></p><p><strong>My Cave:</strong> ___________________________</p><p></p><p><strong>The Sword:</strong> What is something that will help your character achieve their goal? Is it a special object, an important NPC, or a piece of information?</p><p></p><p><strong>My Sword:</strong> ___________________________</p><p></p><p><strong>The Old Man in the Tavern:</strong> Where does your character go to get more information about their goal? Who do they seek for help or advice?</p><p></p><p><strong>My Old Man in the Tavern</strong>: ___________________________</p><p></p><p>Now when I design adventures, I can <strong>pull elements from a Character’s Dragon Hoard.</strong> Let’s zoom in on one character as an example.</p><p></p><p><strong><u>Agatha Hearthheart</u></strong></p><p><strong></strong></p><p><strong>Dragon’s Hoard: </strong>Agatha’s ultimate goal is to help reclaim Amberhold, a dwarven fortress town taken during the Goblin Wars.</p><p></p><p><strong>Dragon:</strong> Amberhold is currently held by goblins led by powerful Hobgoblin Warlock named Allfather Hexbloom.</p><p></p><p><strong>Cave: </strong>Amberhold is a dwarven fortress town built in a wooded valley between tall mountains. Agatha grew up there, and was present in the battle when it fell.</p><p></p><p><strong>Sword: </strong>There’s a secret entrance into the heart of Amberhold, which is known only by a few living dwarves.</p><p></p><p><strong>Old Man in the Tavern:</strong> Agatha’s uncle Faldirk is a survivor of the Battle of Amberhold. He’s a heavily scarred veteran with a peg leg and an eye patch who now spends his life living in isolation and tending his garden.</p><p></p><p>When I sit down to design an adventure, I can <strong>pull elements from Agatha’s Dragon’s Hoard</strong> into my template. As an example, I will redesign the <strong>Master of Slimes adventure </strong>with more elements from Agatha’s Hoard.</p><p></p><p>First, here’s the version we had before:</p><p></p><p><strong><u>Master of Slimes (Variation 0)</u></strong></p><p><strong>Dragon’s Hoard:</strong> Wolfbiter, legendary dwarven axe stolen during the Goblin Wars</p><p><strong>Dragon</strong>: Skirovan, a mad wizard</p><p><strong>Cave</strong>: The Wizard’s Laboratory</p><p><strong>Sword</strong>: An abandoned and profaned temple leads to the laboratory</p><p><strong>Old Man in the Tavern:</strong> A criminal contact looking to trade information on lost treasure</p><p></p><p>Now I’m going to replace one element with something from <strong>Agatha’s Hoard.</strong></p><p><strong></strong></p><p><strong><u>Master of Slimes (Variation 1)</u></strong></p><p><strong>Dragon’s Hoard:</strong> Wolfbiter, legendary dwarven axe stolen during the Goblin Wars</p><p><strong>Dragon:</strong><u> Skirovan, a Hobgoblin Wizard working for Allfather Hexbloom</u></p><p><strong>Cave</strong>: The Wizard’s Laboratory</p><p><strong>Sword</strong>: An abandoned and profaned temple leads to the laboratory</p><p><strong>Old Man in the Tavern:</strong> A criminal contact looking to trade information on lost treasure</p><p></p><p>Just by changing the mad wizard to a hobgoblin, I’m now including elements from Agatha’s Hoard. This will help further Agatha’s story, and engage her player.</p><p></p><p>Alternately, I could do something like this:</p><p></p><p><strong><u>Master of Slimes (Variation 2)</u></strong></p><p><strong>Dragon’s Hoard:</strong> Wolfbiter, legendary dwarven axe stolen during the Goblin Wars</p><p><strong>Dragon</strong>: Skirovan, a mad wizard</p><p><strong>Cave</strong>: The Wizard’s Laboratory</p><p><strong>Sword</strong>: <u>Uncle Faldirk has been keeping track of dwarven items stolen during the Goblin Wars</u></p><p><strong>Old Man in the Tavern:</strong> A criminal contact looking to trade information on lost treasure</p><p></p><p>Now we can have a scene in which Uncle Faldirk reveals his conspiracy wall, full of sketches of dwarven treasures, maps of dungeons, and a crazy web of twine connecting it all!</p><p></p><p>Or maybe it’ll be something like this:</p><p></p><p><strong><u>Master of Slimes (Variation 3)</u></strong></p><p><strong>Dragon’s Hoard</strong>: <u>Map of the secret tunnel to the heart of Amberhold</u></p><p><strong>Dragon</strong>: Skirovan, a mad wizard</p><p><strong>Cave</strong>: The Wizard’s Laboratory</p><p><strong>Sword</strong>: An abandoned and profaned temple leads to the laboratory</p><p><strong>Old Man in the Tavern</strong>: A criminal contact looking to trade information on lost treasure</p><p></p><p>Retrieving this map would put Agatha a large step closer to retaking her hold and completing her story arc!</p><p></p><p>One of the great powers of the Dragon’s Hoard is that you can <strong>plan out character arcs through multiple adventures</strong>. For example, I might plan on Agatha Hearthheart taking back her hold after a three-adventure arc. Planning these adventures, I could set up something like this:</p><p></p><p><strong><u>Adventure 1</u></strong></p><p><strong>Old Man in the Tavern:</strong> Uncle Faldirk</p><p></p><p><strong><u>Adventure 2</u></strong></p><p><strong>Lost Villagers:</strong> A map of the secret tunnel to the heart of Amberhold</p><p></p><p><strong><u>Adventure 3</u></strong></p><p><strong>Dragon</strong>: Allfather Hexbloom</p><p><strong>Cave</strong>: Amberspire, the tower at the center of Amberhold</p><p></p><p><strong>Adventure 1</strong> launches with an encounter with Uncle Faldirk, who can drop some exposition about retaking Amberhold. In <strong>Adventure 2</strong>, a side-quest rewards Agatha with a map of the secret tunnel that passes under the walls and defenses of Amberhold, straight to Amberspire, the tower at the center of the dwarven fortress town. In <strong>Adventure 3</strong>, the characters fight Allfather Hexbloom and his goblins, freeing Amberhold and completing Agatha’s story arc.</p><p></p><p>Personally, I love it when the players in my campaign get to act as collaborators. The Dragon’s Hoard is a great way to have your players build more of a stake in the game!</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 8407296, member: 6685541"] The next step in using the Dragon’s Hoard is to[B] involve the players[/B]! After the first adventure, as the players get used to their characters, I usually have a Session 0 Part 2 and ask them to answer these questions: [B]The Dragon’s Hoard:[/B] What does your character want more than anything? What will make them feel like they have “won” and not need to adventure any more? [B]My Dragon’s Hoard[/B]: ___________________________ [B]The Dragon: [/B]What is preventing your character from achieving their goal? What is actively or passively obstructing them? [B]My Dragon: [/B]___________________________ [B]The Cave: [/B]Where will this goal be achieved? What is special about this place? [B]My Cave:[/B] ___________________________ [B]The Sword:[/B] What is something that will help your character achieve their goal? Is it a special object, an important NPC, or a piece of information? [B]My Sword:[/B] ___________________________ [B]The Old Man in the Tavern:[/B] Where does your character go to get more information about their goal? Who do they seek for help or advice? [B]My Old Man in the Tavern[/B]: ___________________________ Now when I design adventures, I can [B]pull elements from a Character’s Dragon Hoard.[/B] Let’s zoom in on one character as an example. [B][U]Agatha Hearthheart[/U] Dragon’s Hoard: [/B]Agatha’s ultimate goal is to help reclaim Amberhold, a dwarven fortress town taken during the Goblin Wars. [B]Dragon:[/B] Amberhold is currently held by goblins led by powerful Hobgoblin Warlock named Allfather Hexbloom. [B]Cave: [/B]Amberhold is a dwarven fortress town built in a wooded valley between tall mountains. Agatha grew up there, and was present in the battle when it fell. [B]Sword: [/B]There’s a secret entrance into the heart of Amberhold, which is known only by a few living dwarves. [B]Old Man in the Tavern:[/B] Agatha’s uncle Faldirk is a survivor of the Battle of Amberhold. He’s a heavily scarred veteran with a peg leg and an eye patch who now spends his life living in isolation and tending his garden. When I sit down to design an adventure, I can [B]pull elements from Agatha’s Dragon’s Hoard[/B] into my template. As an example, I will redesign the [B]Master of Slimes adventure [/B]with more elements from Agatha’s Hoard. First, here’s the version we had before: [B][U]Master of Slimes (Variation 0)[/U] Dragon’s Hoard:[/B] Wolfbiter, legendary dwarven axe stolen during the Goblin Wars [B]Dragon[/B]: Skirovan, a mad wizard [B]Cave[/B]: The Wizard’s Laboratory [B]Sword[/B]: An abandoned and profaned temple leads to the laboratory [B]Old Man in the Tavern:[/B] A criminal contact looking to trade information on lost treasure Now I’m going to replace one element with something from [B]Agatha’s Hoard. [U]Master of Slimes (Variation 1)[/U] Dragon’s Hoard:[/B] Wolfbiter, legendary dwarven axe stolen during the Goblin Wars [B]Dragon:[/B][U] Skirovan, a Hobgoblin Wizard working for Allfather Hexbloom[/U] [B]Cave[/B]: The Wizard’s Laboratory [B]Sword[/B]: An abandoned and profaned temple leads to the laboratory [B]Old Man in the Tavern:[/B] A criminal contact looking to trade information on lost treasure Just by changing the mad wizard to a hobgoblin, I’m now including elements from Agatha’s Hoard. This will help further Agatha’s story, and engage her player. Alternately, I could do something like this: [B][U]Master of Slimes (Variation 2)[/U] Dragon’s Hoard:[/B] Wolfbiter, legendary dwarven axe stolen during the Goblin Wars [B]Dragon[/B]: Skirovan, a mad wizard [B]Cave[/B]: The Wizard’s Laboratory [B]Sword[/B]: [U]Uncle Faldirk has been keeping track of dwarven items stolen during the Goblin Wars[/U] [B]Old Man in the Tavern:[/B] A criminal contact looking to trade information on lost treasure Now we can have a scene in which Uncle Faldirk reveals his conspiracy wall, full of sketches of dwarven treasures, maps of dungeons, and a crazy web of twine connecting it all! Or maybe it’ll be something like this: [B][U]Master of Slimes (Variation 3)[/U] Dragon’s Hoard[/B]: [U]Map of the secret tunnel to the heart of Amberhold[/U] [B]Dragon[/B]: Skirovan, a mad wizard [B]Cave[/B]: The Wizard’s Laboratory [B]Sword[/B]: An abandoned and profaned temple leads to the laboratory [B]Old Man in the Tavern[/B]: A criminal contact looking to trade information on lost treasure Retrieving this map would put Agatha a large step closer to retaking her hold and completing her story arc! One of the great powers of the Dragon’s Hoard is that you can [B]plan out character arcs through multiple adventures[/B]. For example, I might plan on Agatha Hearthheart taking back her hold after a three-adventure arc. Planning these adventures, I could set up something like this: [B][U]Adventure 1[/U] Old Man in the Tavern:[/B] Uncle Faldirk [B][U]Adventure 2[/U] Lost Villagers:[/B] A map of the secret tunnel to the heart of Amberhold [B][U]Adventure 3[/U] Dragon[/B]: Allfather Hexbloom [B]Cave[/B]: Amberspire, the tower at the center of Amberhold [B]Adventure 1[/B] launches with an encounter with Uncle Faldirk, who can drop some exposition about retaking Amberhold. In [B]Adventure 2[/B], a side-quest rewards Agatha with a map of the secret tunnel that passes under the walls and defenses of Amberhold, straight to Amberspire, the tower at the center of the dwarven fortress town. In [B]Adventure 3[/B], the characters fight Allfather Hexbloom and his goblins, freeing Amberhold and completing Agatha’s story arc. Personally, I love it when the players in my campaign get to act as collaborators. The Dragon’s Hoard is a great way to have your players build more of a stake in the game! [/QUOTE]
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