Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Dragoon (Heroic Tier)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="knightofround" data-source="post: 5289039" data-attributes="member: 27884"><p>I think you did an awesome job with the Dragoon. Did you use a template to make that pdf or was it cooked up from scratch?</p><p></p><p>There's a couple things I'd like to provide feedback on.</p><p></p><p>You might want to drop the number of skills down from 5 to 4. Not sure why flavor wise dragoons should get an extra skill.</p><p></p><p>I'd suggest giving them all military proficiency as well. I'm assuming the "spear" listed in weapon proficiency was meant to be "all military Spears" rather than the simple spear. Restricting Dragoons to spears is kinda lame imo; flavor-wise, they are known to use other reach weapons just as much as spears.</p><p></p><p>The drake companion...seems to break the class a bit. Keep in mind that a ranger has to give up pretty much everything to obtain a beast companion except hunter's quarry. Your Dragoon gets to keep a ton of other goodies...I see that you tried to balance this by making drakes only provide flanking bonuses to the Dragoon and not other allies...but honestly that isn't much of a restriction; for a plate-based striker with a beast companion its likely they would prefer to 1v1 opponents much like Avengers. I'm also a bit concerned about the spiretop and pseudodragon drakes...those companions have very solid stats compared to other companions, but the ability to fly+stealth is *huge*, especially at lower levels.</p><p></p><p>I think if you simply got rid of the drake companion while boosting up other features, it would resolve many of your balancing issues. As a fellow final fantasy dragoon fanboy, the drake beast companion flavor seems very "off" to me. You could keep the drake-based powers around, just convert them into implement attacks instead.</p><p></p><p>I think your main problem with power balance are all the weapon-based attacks vs NADs. Any weapon based attack vs a NAD is roughly equivilant to giving the power a +2 bonus to the attack roll. You might want to consider making all these vs NAD attacks implement based ala swordmage....otherwise you have to tone down the strength of each and every one of those powers individually.</p><p></p><p>The only powers that really "pop out" to me as possibly being overpowered are Arching Strike (AtWill 1), Spinning Strike (AtWill 1), Draconic Loyalty (Encounter3), Draconic Roar(Daily 5). </p><p></p><p>For Arcing Strike I think its a typo, and that you meant to make it "one attack per creature" rather than giving them Twin Strike, the most OP at-will power in the game.</p><p></p><p>Spinning Strike is a problem because being able to shift both before and after on an attack power gives an *insane* amount of mobility....especially because combined with a regular shift. It gets even more insane at higher levels as it becomes easier to obtain feats/abilities that increase the number of squares you can shift....these be multiplied x3 via this power because you'll be able to shift 3 times per round. You can get into the scenario where, ironically, you can shift further than your base movement spend. This power is weapon based vs an NAD too which makes it even more crazy, but I already mentioned that above.</p><p></p><p>Draconic Loyalty is a problem because its an 2[W]+2xability mod+big shift encounter based immediate reaction attack at level 3. Its a great power and I like it, but it should be much higher level considering that the trigger "a creature hits or misses you with an attack" is going to trigger all the time. If you want to keep the beast companion, I'd recommend bumping it up to paragon if you want to keep it encounter. Or you could drop it down to a level 5 daily.</p><p></p><p>Draconic Roar is a problem for the same reason as the weapon attacks vs NADs; the beast companion's attack value assumes vs. AC and not vs. NAD. So you might want to tack on a -2 penalty to attack if you want to keep it vs. Will, that would make it fine.</p><p></p><p>The stuff that I found underpowered were Boost(Feature), Dive(Feature), and pretty much all the utilities. I think you were way too cautious when making the utility powers, they are all pretty crappy except for Focus Energy (Utility 6) which should either be made a daily or be bumped up to an epic-level utility. Don't be afraid to buff up the utilities! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Keep in mind that utilities, unlike attack powers, are excepted to remain useful from level 1-30. Several of the powers you wrote up are made trivial by a single heroic or paragon magic item. I'd like to see some stances, especially because this is a martial class.</p><p></p><p>I think Boost and Dive should be free actions. And I'm curious as to why you felt Boost needed to be restricted to 2x per encounter, I think it should be at-will much like Leap. And Dive requiring an immediate reaction is rather harsh on action economy...you can't use immediate reactions on your turn so its pointless using it to gain momentum, and even if you could, auto-reducing fall damage when you already have Acrobatics is a pretty bad way to spend your 1 immediate reaction per round. I'd recommend making it a free action as well, just toss in a Special: you can use this power as a free action during any creature's turn.</p></blockquote><p></p>
[QUOTE="knightofround, post: 5289039, member: 27884"] I think you did an awesome job with the Dragoon. Did you use a template to make that pdf or was it cooked up from scratch? There's a couple things I'd like to provide feedback on. You might want to drop the number of skills down from 5 to 4. Not sure why flavor wise dragoons should get an extra skill. I'd suggest giving them all military proficiency as well. I'm assuming the "spear" listed in weapon proficiency was meant to be "all military Spears" rather than the simple spear. Restricting Dragoons to spears is kinda lame imo; flavor-wise, they are known to use other reach weapons just as much as spears. The drake companion...seems to break the class a bit. Keep in mind that a ranger has to give up pretty much everything to obtain a beast companion except hunter's quarry. Your Dragoon gets to keep a ton of other goodies...I see that you tried to balance this by making drakes only provide flanking bonuses to the Dragoon and not other allies...but honestly that isn't much of a restriction; for a plate-based striker with a beast companion its likely they would prefer to 1v1 opponents much like Avengers. I'm also a bit concerned about the spiretop and pseudodragon drakes...those companions have very solid stats compared to other companions, but the ability to fly+stealth is *huge*, especially at lower levels. I think if you simply got rid of the drake companion while boosting up other features, it would resolve many of your balancing issues. As a fellow final fantasy dragoon fanboy, the drake beast companion flavor seems very "off" to me. You could keep the drake-based powers around, just convert them into implement attacks instead. I think your main problem with power balance are all the weapon-based attacks vs NADs. Any weapon based attack vs a NAD is roughly equivilant to giving the power a +2 bonus to the attack roll. You might want to consider making all these vs NAD attacks implement based ala swordmage....otherwise you have to tone down the strength of each and every one of those powers individually. The only powers that really "pop out" to me as possibly being overpowered are Arching Strike (AtWill 1), Spinning Strike (AtWill 1), Draconic Loyalty (Encounter3), Draconic Roar(Daily 5). For Arcing Strike I think its a typo, and that you meant to make it "one attack per creature" rather than giving them Twin Strike, the most OP at-will power in the game. Spinning Strike is a problem because being able to shift both before and after on an attack power gives an *insane* amount of mobility....especially because combined with a regular shift. It gets even more insane at higher levels as it becomes easier to obtain feats/abilities that increase the number of squares you can shift....these be multiplied x3 via this power because you'll be able to shift 3 times per round. You can get into the scenario where, ironically, you can shift further than your base movement spend. This power is weapon based vs an NAD too which makes it even more crazy, but I already mentioned that above. Draconic Loyalty is a problem because its an 2[W]+2xability mod+big shift encounter based immediate reaction attack at level 3. Its a great power and I like it, but it should be much higher level considering that the trigger "a creature hits or misses you with an attack" is going to trigger all the time. If you want to keep the beast companion, I'd recommend bumping it up to paragon if you want to keep it encounter. Or you could drop it down to a level 5 daily. Draconic Roar is a problem for the same reason as the weapon attacks vs NADs; the beast companion's attack value assumes vs. AC and not vs. NAD. So you might want to tack on a -2 penalty to attack if you want to keep it vs. Will, that would make it fine. The stuff that I found underpowered were Boost(Feature), Dive(Feature), and pretty much all the utilities. I think you were way too cautious when making the utility powers, they are all pretty crappy except for Focus Energy (Utility 6) which should either be made a daily or be bumped up to an epic-level utility. Don't be afraid to buff up the utilities! :) Keep in mind that utilities, unlike attack powers, are excepted to remain useful from level 1-30. Several of the powers you wrote up are made trivial by a single heroic or paragon magic item. I'd like to see some stances, especially because this is a martial class. I think Boost and Dive should be free actions. And I'm curious as to why you felt Boost needed to be restricted to 2x per encounter, I think it should be at-will much like Leap. And Dive requiring an immediate reaction is rather harsh on action economy...you can't use immediate reactions on your turn so its pointless using it to gain momentum, and even if you could, auto-reducing fall damage when you already have Acrobatics is a pretty bad way to spend your 1 immediate reaction per round. I'd recommend making it a free action as well, just toss in a Special: you can use this power as a free action during any creature's turn. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Dragoon (Heroic Tier)
Top