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The Dragoon (Heroic Tier)
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<blockquote data-quote="El Coro" data-source="post: 5291068" data-attributes="member: 87452"><p>@ Kupo:</p><p></p><p>Most of the abilities are intended to work from reach to keep a small distance and stay mobile, but it would be too overpowered to never have to come in for a close attack, so most of the more powerful attacks require you to be adjacent to the enemy.</p><p></p><p>The <em>Leap </em>then <em>Dive </em>combination is unnecessary, since you'll get momentum with <em>Leap</em>. Unless you're using <em>Leap </em>to jump off a cliff, then using <em>Dive </em>on the way down, I suppose. Either way, you need to land before you use your attack - so it's split up into those actions:</p><p></p><p><em>Leap </em>(move action). Land.</p><p>Movement action is done.</p><p>At-Will attack. Roll attack.</p><p></p><p>Unless an attack specifically states that you can move after the attack, you can't. The movement from <em>Leap</em>, <em>Boost</em>, and <em>Dive </em>is resolved before the attack even takes place. Though you <em>could</em> use <em>Leap</em>, then land 1 square away and use a reach attack, still adding momentum damage to it. If that's what you were getting at.</p><p></p><p>As for the number of At-Wills, yes I'll keep them all. Most classes end up with around 7 or 8 At-Wills from all the various books and updates, and personally I think the greater selection (as long as they're unique) lets the player choose more of their playstyle.</p><p></p><p>Thanks for the feat suggestions! I've considered some of those already, though they are currently worked into paragon paths.</p><p></p><p>Thanks for the feedback!</p></blockquote><p></p>
[QUOTE="El Coro, post: 5291068, member: 87452"] @ Kupo: Most of the abilities are intended to work from reach to keep a small distance and stay mobile, but it would be too overpowered to never have to come in for a close attack, so most of the more powerful attacks require you to be adjacent to the enemy. The [I]Leap [/I]then [I]Dive [/I]combination is unnecessary, since you'll get momentum with [I]Leap[/I]. Unless you're using [I]Leap [/I]to jump off a cliff, then using [I]Dive [/I]on the way down, I suppose. Either way, you need to land before you use your attack - so it's split up into those actions: [I]Leap [/I](move action). Land. Movement action is done. At-Will attack. Roll attack. Unless an attack specifically states that you can move after the attack, you can't. The movement from [I]Leap[/I], [I]Boost[/I], and [I]Dive [/I]is resolved before the attack even takes place. Though you [I]could[/I] use [I]Leap[/I], then land 1 square away and use a reach attack, still adding momentum damage to it. If that's what you were getting at. As for the number of At-Wills, yes I'll keep them all. Most classes end up with around 7 or 8 At-Wills from all the various books and updates, and personally I think the greater selection (as long as they're unique) lets the player choose more of their playstyle. Thanks for the feat suggestions! I've considered some of those already, though they are currently worked into paragon paths. Thanks for the feedback! [/QUOTE]
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