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The Dragoon (Heroic Tier)
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<blockquote data-quote="El Coro" data-source="post: 5337761" data-attributes="member: 87452"><p>[MENTION=83382]Reydragk[/MENTION]</p><p></p><p>It's really just part of being low level. By level 9 you can jump 4 squares, which means you spend the next 21+ levels jumping extremely close to your speed (or more than, as you continue to level up).</p><p></p><p>Is it a little hard to jump from 4 or 5 squares out when you're levels 1-8? Yes, for the first attack you make each encounter. </p><p></p><p>Here are my reasons for not making it a longer jump at early levels:</p><p></p><p>1) Some of the abilities (especially paragon and higher) give you extra damage based on the number of squares you jumped that turn.</p><p></p><p>2) It's a guaranteed jump, without a check, so I feel that it should not be as far as your speed or a regular jump, or else you'd never <em>not</em> use it, even for routine movement.</p><p></p><p>3) It should feel like you're growing in power as you level up. The two possibilities to this are either starting with a lower leap distance and building up, or starting with a long leap distance and then making it even more ridiculously long (for an at-will) movement.</p><p></p><p>This being said, the class features have changed somewhat. The drake companion is sticking around, because that's what I initially designed the class around - you are of course free to not use it, but I feel it adds a lot to the class and the damage and abilities are all balanced around having this companion.</p><p></p><p>However, to address the first turn problem of getting into the fight with momentum, the new class features are:</p><p></p><p><strong>Skysoul Focus:</strong> You gain a +1 bonus to attack rolls while you have momentum, and gain a +2 bonus to AC against opportunity attacks while moving with <em>Leap</em> or <em>Boost</em>. In addition, the first time you use <em>Leap</em> in an encounter, you may jump up to 2 additional squares.</p><p><strong></strong></p><p><strong>Drakesoul Focus:</strong> Your drake gains the use of its <em>Drakesoul Power</em> (see page XX). In addition, your drake provides combat advantage when flanking with your allies, and deals an additional 3 damage with attacks made while flanking (Level 11: 6 damage, Level 21: 9 damage).</p><p></p><p>I'm cleaning up the paragon tier of the dragoon, and have made quite a few changes to the heroic abilities - I'll try to have an updated version up sometime soon.</p><p></p><p>Thanks for the comments and continued interest, hope the new class features solve some of the problems you and Kupo were talking about.</p></blockquote><p></p>
[QUOTE="El Coro, post: 5337761, member: 87452"] [MENTION=83382]Reydragk[/MENTION] It's really just part of being low level. By level 9 you can jump 4 squares, which means you spend the next 21+ levels jumping extremely close to your speed (or more than, as you continue to level up). Is it a little hard to jump from 4 or 5 squares out when you're levels 1-8? Yes, for the first attack you make each encounter. Here are my reasons for not making it a longer jump at early levels: 1) Some of the abilities (especially paragon and higher) give you extra damage based on the number of squares you jumped that turn. 2) It's a guaranteed jump, without a check, so I feel that it should not be as far as your speed or a regular jump, or else you'd never [I]not[/I] use it, even for routine movement. 3) It should feel like you're growing in power as you level up. The two possibilities to this are either starting with a lower leap distance and building up, or starting with a long leap distance and then making it even more ridiculously long (for an at-will) movement. This being said, the class features have changed somewhat. The drake companion is sticking around, because that's what I initially designed the class around - you are of course free to not use it, but I feel it adds a lot to the class and the damage and abilities are all balanced around having this companion. However, to address the first turn problem of getting into the fight with momentum, the new class features are: [B]Skysoul Focus:[/B] You gain a +1 bonus to attack rolls while you have momentum, and gain a +2 bonus to AC against opportunity attacks while moving with [I]Leap[/I] or [I]Boost[/I]. In addition, the first time you use [I]Leap[/I] in an encounter, you may jump up to 2 additional squares. [B] Drakesoul Focus:[/B] Your drake gains the use of its [I]Drakesoul Power[/I] (see page XX). In addition, your drake provides combat advantage when flanking with your allies, and deals an additional 3 damage with attacks made while flanking (Level 11: 6 damage, Level 21: 9 damage). I'm cleaning up the paragon tier of the dragoon, and have made quite a few changes to the heroic abilities - I'll try to have an updated version up sometime soon. Thanks for the comments and continued interest, hope the new class features solve some of the problems you and Kupo were talking about. [/QUOTE]
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