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<blockquote data-quote="Mark Chance" data-source="post: 3924124" data-attributes="member: 2795"><p><strong>[PLAIN]Fusion, Genesis, Tendril [Round 2][/PLAIN]</strong></p><p></p><p>The entire hall is filled with angry, stinging blood red hornets, each the size of a man's thumb! The three men themselves collapse to the floor, unmoving and apparently unconscious. Dozens of the monstrous insects sting at Fusion, but their wicked stingers don't find purchase in flesh.</p><p></p><p></p><p></p><p>Fusion's fist prove next to useless. She manages to swat down two or three of the hundreds of wasps, but for everyone she damages or even crushes, there are a score more ready to take their place. No matter where the heroes turn, the air is thick with the hellish insects. Painful stings raise ugly welts on Genesis's skin.</p><p></p><p></p><p></p><p>Tendril fairs worst of all, catching the brunt of the swarm's fury. Her arms, neck, and face become a horrible mass of ugly swelling blotches. No matter how she tries, she cannot stop from being stinged, and very quickly her injuries are so severe that her life is in peril!</p><p></p><p>[sblock=Combat Block]</p><p>Swarms: initiative 28; uninjured</p><p>Fusion: initiative 27; uninjured; 3 Hero Points</p><p>Genesis: initiative 20; 1 bruise/injury; 3 Hero Points [Impervious 10]</p><p>Tendril: initiative 17; staggered+disabled; 3 Hero Points[/sblock]</p><p></p><p>[sblock=OOC]</p><p>The swarm has already acted. I need new Tou and Fort saves from everyone at the start your hero's turn. Genesis and Tendril need additional Fort saves due to poisoning. If your hero is immune to poison, please ignore. Genesis has her flamethrower up and ready.</p><p></p><p>Tendril is very badly hurt. She's be staggered and disabled.[/sblock]</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 3924124, member: 2795"] [b][PLAIN]Fusion, Genesis, Tendril [Round 2][/PLAIN][/b] The entire hall is filled with angry, stinging blood red hornets, each the size of a man's thumb! The three men themselves collapse to the floor, unmoving and apparently unconscious. Dozens of the monstrous insects sting at Fusion, but their wicked stingers don't find purchase in flesh. Fusion's fist prove next to useless. She manages to swat down two or three of the hundreds of wasps, but for everyone she damages or even crushes, there are a score more ready to take their place. No matter where the heroes turn, the air is thick with the hellish insects. Painful stings raise ugly welts on Genesis's skin. Tendril fairs worst of all, catching the brunt of the swarm's fury. Her arms, neck, and face become a horrible mass of ugly swelling blotches. No matter how she tries, she cannot stop from being stinged, and very quickly her injuries are so severe that her life is in peril! [sblock=Combat Block] Swarms: initiative 28; uninjured Fusion: initiative 27; uninjured; 3 Hero Points Genesis: initiative 20; 1 bruise/injury; 3 Hero Points [Impervious 10] Tendril: initiative 17; staggered+disabled; 3 Hero Points[/sblock] [sblock=OOC] The swarm has already acted. I need new Tou and Fort saves from everyone at the start your hero's turn. Genesis and Tendril need additional Fort saves due to poisoning. If your hero is immune to poison, please ignore. Genesis has her flamethrower up and ready. Tendril is very badly hurt. She's be staggered and disabled.[/sblock] [/QUOTE]
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