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*Pathfinder & Starfinder
The Dream Walker Prestige Class
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<blockquote data-quote="Nifft" data-source="post: 3353999" data-attributes="member: 6562"><p>It's an interesting concept. Let's see what we can do with both existing rules and some 1/day mechanics. (For example, I've never heard of the Lucid Dreaming skill, and thus I don't really want to use it for a pre-req.) I'm going to base it off of the Pyrokineticist PrC rather than a full-manifester PrC, since it's not really a manifester progression PrC.</p><p></p><p></p><p><u>Prereqs:</u></p><p>Ability to sleep (elves and warforged need not apply)</p><p><strong>Psionic</strong> (must have the Psionic subtype, either naturally, from class levels, or from a feat like Wild Talent)</p><p>Concentration 8 ranks</p><p>Feats: either Psionic Body or Iron Will</p><p>Feats: either Mind Over Body or Rapid Metabolism</p><p></p><p><u>Benefits:</u></p><p>HD: d8</p><p>BAB: 3/4</p><p>Good save: Will</p><p>Skills: <strong>6 + Int</strong> -- Autohypnosis (Wis), Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (all) (Int), Perform (any) (Cha), and Sense Motive (Wis).</p><p></p><p>Special Abilities by Level:</p><p>1/ Safe Sleep, Lucid Dreams</p><p>2/ Prophetic Glimpses</p><p>3/ Nightmare Reflex</p><p>4/ (improved Lucid Dreams)</p><p>5/ Prophetic Insight</p><p>6/ (more improved Lucid Dreams)</p><p></p><p><strong>Safe Sleep</strong> (Ex): You are never in danger of suffering from any dream-based effect (such as the spell <em>nightmare</em>) or any effect that can only occur while you are sleeping (such as a Night Hag's Dream Haunting ability).</p><p></p><p><strong>Lucid Dreams</strong> (Su): Once per 24 hours, when you sleep for 8 hours, you can use one of the following effects: <em>dream</em>, <em>identify</em>, or <em>sending</em> -- caster level equal to Lucid Dreamer level, save DC (if any) equal to 10 + 2x Lucid Dreamer level + Charisma modifier. Alternately, you can make a Lore check (identical to a Bardic Lore check), adding your Lucid Dreamer levels to any other class that gives you a Lore ability.</p><p></p><p>Starting at 4th level, you gain the ability to use <em>nightmare</em>, <em>aura alteration</em> or <em>commune</em>.</p><p></p><p>Starting at 6th level, you gain the ability to use <em>dream travel</em> or <em>divination</em>, or the <strong>heal psychic damage</strong> function of <em>psychic chirurgery</em>.</p><p></p><p><strong>Prophetic Glimpses</strong> (Su): Once per day per class level, you gain a Prophetic Glimpse, which you can use as an Immediate action. You can use this abiltiy to gain one of the following effects:</p><p>- <em>augury</em>;</p><p>- +2 to Reflex saves and Evasion for 1 minute;</p><p>- +2 to Sense Motive checks and Uncanny Dodge for 1 minute; or</p><p>- +2 to Will saves and Mettle for 1 minute.</p><p></p><p>At 5th level, this ability instead grants you one of the following benefits (still as an Immediate action):</p><p>- Re-roll a save you just failed;</p><p>- <em>augury</em>;</p><p>- +4 to Reflex saves and Improved Evasion for 1 minute;</p><p>- +4 to Sense Motive checks and Improved Uncanny Dodge for 1 minute; or</p><p>- +2 to Will saves and Mettle for 1 minute.</p><p></p><p><strong>Nightmare Reflex</strong> (Su): After you have been the target of a Divination or Enchantment effect (or Telepathy or Clairsentience effect), you may retaliate as a standard action with an effect that duplicates <em>phantasmal killer</em> (caster level = character level, DC = 10 + 1/2 HD + Cha bonus, and no limit on range). You may use this ability only on the round immediately after being targeted with a qualifying effect.</p><p></p><p><strong>Prophetic Insight</strong> (Su): You gain a constant +1 Insight bonus to saves and skill checks.</p><p></p><p></p><p>So, it's basically a skill monkey / support class with some defensive abilities. It's got some flexibility, but it's also got strict limits on how many things it can do every day.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3353999, member: 6562"] It's an interesting concept. Let's see what we can do with both existing rules and some 1/day mechanics. (For example, I've never heard of the Lucid Dreaming skill, and thus I don't really want to use it for a pre-req.) I'm going to base it off of the Pyrokineticist PrC rather than a full-manifester PrC, since it's not really a manifester progression PrC. [u]Prereqs:[/u] Ability to sleep (elves and warforged need not apply) [b]Psionic[/b] (must have the Psionic subtype, either naturally, from class levels, or from a feat like Wild Talent) Concentration 8 ranks Feats: either Psionic Body or Iron Will Feats: either Mind Over Body or Rapid Metabolism [u]Benefits:[/u] HD: d8 BAB: 3/4 Good save: Will Skills: [b]6 + Int[/b] -- Autohypnosis (Wis), Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (all) (Int), Perform (any) (Cha), and Sense Motive (Wis). Special Abilities by Level: 1/ Safe Sleep, Lucid Dreams 2/ Prophetic Glimpses 3/ Nightmare Reflex 4/ (improved Lucid Dreams) 5/ Prophetic Insight 6/ (more improved Lucid Dreams) [b]Safe Sleep[/b] (Ex): You are never in danger of suffering from any dream-based effect (such as the spell [i]nightmare[/i]) or any effect that can only occur while you are sleeping (such as a Night Hag's Dream Haunting ability). [b]Lucid Dreams[/b] (Su): Once per 24 hours, when you sleep for 8 hours, you can use one of the following effects: [i]dream[/i], [i]identify[/i], or [i]sending[/i] -- caster level equal to Lucid Dreamer level, save DC (if any) equal to 10 + 2x Lucid Dreamer level + Charisma modifier. Alternately, you can make a Lore check (identical to a Bardic Lore check), adding your Lucid Dreamer levels to any other class that gives you a Lore ability. Starting at 4th level, you gain the ability to use [i]nightmare[/i], [i]aura alteration[/i] or [i]commune[/i]. Starting at 6th level, you gain the ability to use [i]dream travel[/i] or [i]divination[/i], or the [b]heal psychic damage[/b] function of [i]psychic chirurgery[/i]. [b]Prophetic Glimpses[/b] (Su): Once per day per class level, you gain a Prophetic Glimpse, which you can use as an Immediate action. You can use this abiltiy to gain one of the following effects: - [i]augury[/i]; - +2 to Reflex saves and Evasion for 1 minute; - +2 to Sense Motive checks and Uncanny Dodge for 1 minute; or - +2 to Will saves and Mettle for 1 minute. At 5th level, this ability instead grants you one of the following benefits (still as an Immediate action): - Re-roll a save you just failed; - [i]augury[/i]; - +4 to Reflex saves and Improved Evasion for 1 minute; - +4 to Sense Motive checks and Improved Uncanny Dodge for 1 minute; or - +2 to Will saves and Mettle for 1 minute. [b]Nightmare Reflex[/b] (Su): After you have been the target of a Divination or Enchantment effect (or Telepathy or Clairsentience effect), you may retaliate as a standard action with an effect that duplicates [i]phantasmal killer[/i] (caster level = character level, DC = 10 + 1/2 HD + Cha bonus, and no limit on range). You may use this ability only on the round immediately after being targeted with a qualifying effect. [b]Prophetic Insight[/b] (Su): You gain a constant +1 Insight bonus to saves and skill checks. So, it's basically a skill monkey / support class with some defensive abilities. It's got some flexibility, but it's also got strict limits on how many things it can do every day. Cheers, -- N [/QUOTE]
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The Dream Walker Prestige Class
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