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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Dream Walker Prestige Class
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<blockquote data-quote="Primitive Screwhead" data-source="post: 3356330" data-attributes="member: 20805"><p>Penumbra is third party, but has a significant amount of OGL.. I can give you a highlight reel from the OGL blocks...</p><p></p><p>All characters have dream points based on class, level, and WIS.</p><p></p><p>A new skill, Lucid Dreaming does the grunt work. Its provides additional dream points equal to double the ranks in the skill. You cannot normally spend more dream points in a round than you have ranks in the skill.</p><p></p><p>Special actions in the dream world take a skill check and burn a number of dream points. Actions include:</p><p>Lend Dream Points, cost 2 points for each point lent, DC 10</p><p>Mimic Skill, Cost 4 points, DC 15 {+5 for cross class, +10 for prohibited}</p><p>Mimic Feat, cost 3 points, DC 15 {+10 if prereqs not met}</p><p> - side note, multiple Mimic Feats can pretend the prereqs...</p><p>Mimic Spell Effect, cost 2 points per spell level, DC 15 + spell level {+5 if not a spell you can normally cast}</p><p>- Yes, this means a Fighter can toss off a Fireball in the dream world</p><p>Modify Ability, cost 1 point per, DC 15 + point added</p><p>Modify Chance , cost 1 point per, DC 10 + points added {+5 if for someone else}</p><p> - Modifies any die roll</p><p>Modify Threat Range, cost 1 point per, DC 15 + points added</p><p>Modify Reality, Special... this is the ability to draw doors in solid walls or change the entire dreamscape.</p><p>Study Dream Host, Special... this is the ability to read the mind of the person dreaming</p><p>Wake at Will, cost 3, DC 15.. possibly save your rear!</p><p></p><p>The class is a PrC with prereqs of:</p><p>4 ranks Lucid Dreaming, WILL save +7 or more, and ablity to cast one of the special dream spells.</p><p>HD 4</p><p>Cool ability: Nocturnal Arms Master.. gains all weapon profiencies in the dream world.</p><p>Capstone ablity: Unlimited Dream Point spending... literally a world altering power!</p><p></p><p></p><p>The book also includes:</p><p> New magic enhancement of 'transient', allowing the item to be taken into, and left, in the dream realm</p><p>Magic items that let you 'travel' through dreams to another location.</p><p>New spells</p><p> Dream domain</p><p> Dieties of dreams</p><p> Monsters, templates for ego manifestations and Dream Liches</p><p> </p><p></p><p>The mechanics allow for the characters to do some off the wall stuff...stuff normally not available to them. At the same time it keeps a framework of how the world works, avoiding the open storytelling problem that usually creeps in during dream sequences.</p><p></p><p>The rest of the book is okay to middling, honestly this is the only chapter I plan to use. The problem with it, however, is just like Psionics. If you use the system then a portion of the game has to end up related to the dream world. IMHO its worth the price just for the one chapter. </p><p></p><p> Your class just doesn't have the same mechanical backing to support a full-blown dream mage.</p><p></p><p>RPG.net Review <a href="http://www.rpg.net/reviews/archive/9/9145.phtml" target="_blank">here</a></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3356330, member: 20805"] Penumbra is third party, but has a significant amount of OGL.. I can give you a highlight reel from the OGL blocks... All characters have dream points based on class, level, and WIS. A new skill, Lucid Dreaming does the grunt work. Its provides additional dream points equal to double the ranks in the skill. You cannot normally spend more dream points in a round than you have ranks in the skill. Special actions in the dream world take a skill check and burn a number of dream points. Actions include: Lend Dream Points, cost 2 points for each point lent, DC 10 Mimic Skill, Cost 4 points, DC 15 {+5 for cross class, +10 for prohibited} Mimic Feat, cost 3 points, DC 15 {+10 if prereqs not met} - side note, multiple Mimic Feats can pretend the prereqs... Mimic Spell Effect, cost 2 points per spell level, DC 15 + spell level {+5 if not a spell you can normally cast} - Yes, this means a Fighter can toss off a Fireball in the dream world Modify Ability, cost 1 point per, DC 15 + point added Modify Chance , cost 1 point per, DC 10 + points added {+5 if for someone else} - Modifies any die roll Modify Threat Range, cost 1 point per, DC 15 + points added Modify Reality, Special... this is the ability to draw doors in solid walls or change the entire dreamscape. Study Dream Host, Special... this is the ability to read the mind of the person dreaming Wake at Will, cost 3, DC 15.. possibly save your rear! The class is a PrC with prereqs of: 4 ranks Lucid Dreaming, WILL save +7 or more, and ablity to cast one of the special dream spells. HD 4 Cool ability: Nocturnal Arms Master.. gains all weapon profiencies in the dream world. Capstone ablity: Unlimited Dream Point spending... literally a world altering power! The book also includes: New magic enhancement of 'transient', allowing the item to be taken into, and left, in the dream realm Magic items that let you 'travel' through dreams to another location. New spells Dream domain Dieties of dreams Monsters, templates for ego manifestations and Dream Liches The mechanics allow for the characters to do some off the wall stuff...stuff normally not available to them. At the same time it keeps a framework of how the world works, avoiding the open storytelling problem that usually creeps in during dream sequences. The rest of the book is okay to middling, honestly this is the only chapter I plan to use. The problem with it, however, is just like Psionics. If you use the system then a portion of the game has to end up related to the dream world. IMHO its worth the price just for the one chapter. Your class just doesn't have the same mechanical backing to support a full-blown dream mage. RPG.net Review [URL=http://www.rpg.net/reviews/archive/9/9145.phtml]here[/URL] [/QUOTE]
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The Dream Walker Prestige Class
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