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<blockquote data-quote="Jack7" data-source="post: 4766108" data-attributes="member: 54707"><p>Yeah, a lot of my more powerful dreams involve libraries, ancient tomes, and/or ancient places.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>I know exactly what you mean. A lot of dream elements are almost indescribable in effect because of the emotions attached to them in dreams or because in dreams our perceptions and senses are altered, so that sensing things becomes a sort of different act than normal. We sort of see through and <em>"into"</em> things in a way we normally don't.</p><p></p><p>I'd like to find a way to present that (condition or state of affairs) through language so that it would have a similar effect on the reader, and find a way of presenting that kind of effect so that it would have such an impact on the hearer (in a story or game).</p><p></p><p>Nevertheless I think you could create a game in which you could alter, modify, or change dream elements in such a way that they become strange game elements that sort of "<em>give a hint</em>" as to what is really going on.</p><p></p><p>For instance in one of my games there was a monster form <strong><a href="http://www.enworld.org/forum/general-rpg-discussion/254759-worlds-apart.html" target="_blank">the other world</a></strong> who was benign, but very fearsome in appearance and considered very dangerous because the locals assumed it was responsible for some horrendous and gruesome murders. There was also a man, a local leader, well respected who was the actual focal point for the murders.</p><p></p><p>Every now and then one of the characters, like the cleric or the psychic in the party, would "see" the man as he really was, that is they would "see through to his nature" and his appearance would become greatly altered and twisted. Same for the monster, the psychic kept having dreams in which the monster would transform into a handsome young boy who was mild and pleasant to be around. Not angry, twisted, bitter, and outcast. (They couldn't do this through magic, because the boy had been transformed through becoming a korreupt, and so that had become his real physical nature, but his original psychological and behavioral nature still lay underneath. So the "seeing through" was not a magical process, but a psychological and spiritual one, so that the cleric and the psychic could at times misperceive physical reality for psychological and spiritual reality.) </p><p></p><p>Eventually the party figured out what this meant and tricked the monster into an old, buried church where it was miraculously transformed into an Lorahn (Eladrin) youth and they could converse with the monster. Whenever the boy left the area he transformed back into shape and appearance of his "monster form" but in the area of the ruins he was his true self.</p><p></p><p>They had to hunt down and kill the town leader, though not without a good deal of suspicion and maneuver because his public persona and facade protected him for a long time.</p><p></p><p>Anyway, I think if you change derma elements around a bit then you can transform them into game symbols, objects, or events that are useful. Though they probably won't have the same sort of immediate, psychological impact as in the dream. But they might have a longer-term psychological impact depending on how you work them.</p><p></p><p>Maybe I'll post one of my old dreams and then make an exercise (not exorcism) of changing around the dream elements to see how they could be sued to create an unseal story or adventure. Call it something like a <em><strong>Dreaming Adventure.</strong></em></p><p></p><p>Such adventures might also unlock some interesting psychological (as the Greeks used the term) capabilities for character classes like the Bard, Cleric, and Psychic (I'm not a big fan of the term psionic in a fantasy setting, I sue Psychaec instead.) </p><p></p><p>Maybe even lead to new clerical spells and new psychic powers.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4766108, member: 54707"] Yeah, a lot of my more powerful dreams involve libraries, ancient tomes, and/or ancient places. I know exactly what you mean. A lot of dream elements are almost indescribable in effect because of the emotions attached to them in dreams or because in dreams our perceptions and senses are altered, so that sensing things becomes a sort of different act than normal. We sort of see through and [I]"into"[/I] things in a way we normally don't. I'd like to find a way to present that (condition or state of affairs) through language so that it would have a similar effect on the reader, and find a way of presenting that kind of effect so that it would have such an impact on the hearer (in a story or game). Nevertheless I think you could create a game in which you could alter, modify, or change dream elements in such a way that they become strange game elements that sort of "[I]give a hint[/I]" as to what is really going on. For instance in one of my games there was a monster form [B][URL="http://www.enworld.org/forum/general-rpg-discussion/254759-worlds-apart.html"]the other world[/URL][/B] who was benign, but very fearsome in appearance and considered very dangerous because the locals assumed it was responsible for some horrendous and gruesome murders. There was also a man, a local leader, well respected who was the actual focal point for the murders. Every now and then one of the characters, like the cleric or the psychic in the party, would "see" the man as he really was, that is they would "see through to his nature" and his appearance would become greatly altered and twisted. Same for the monster, the psychic kept having dreams in which the monster would transform into a handsome young boy who was mild and pleasant to be around. Not angry, twisted, bitter, and outcast. (They couldn't do this through magic, because the boy had been transformed through becoming a korreupt, and so that had become his real physical nature, but his original psychological and behavioral nature still lay underneath. So the "seeing through" was not a magical process, but a psychological and spiritual one, so that the cleric and the psychic could at times misperceive physical reality for psychological and spiritual reality.) Eventually the party figured out what this meant and tricked the monster into an old, buried church where it was miraculously transformed into an Lorahn (Eladrin) youth and they could converse with the monster. Whenever the boy left the area he transformed back into shape and appearance of his "monster form" but in the area of the ruins he was his true self. They had to hunt down and kill the town leader, though not without a good deal of suspicion and maneuver because his public persona and facade protected him for a long time. Anyway, I think if you change derma elements around a bit then you can transform them into game symbols, objects, or events that are useful. Though they probably won't have the same sort of immediate, psychological impact as in the dream. But they might have a longer-term psychological impact depending on how you work them. Maybe I'll post one of my old dreams and then make an exercise (not exorcism) of changing around the dream elements to see how they could be sued to create an unseal story or adventure. Call it something like a [I][B]Dreaming Adventure.[/B][/I] Such adventures might also unlock some interesting psychological (as the Greeks used the term) capabilities for character classes like the Bard, Cleric, and Psychic (I'm not a big fan of the term psionic in a fantasy setting, I sue Psychaec instead.) Maybe even lead to new clerical spells and new psychic powers. [/QUOTE]
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