Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
The Drow War campaign signature item question
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Maneatingsparrow" data-source="post: 5911883" data-attributes="member: 6694151"><p>Hello.</p><p></p><p>After a lot of searching, I managed to obtain the first book in the Drow War(3.5) campaign. After reading through it, it seems like a really fun way of starting a campaign and playing through it and I'm sure my players will like it as well.</p><p></p><p>We're gonna start at it soon, and I have a few questions, starting first with the signature weapons.</p><p></p><p>Those who played it know what I'm talking about but for those that don't, it's basically a weapon, an armour or a shield that the characters feel a special bond to. IT's similar to relic weapons(I think) that it starts off as fairly weak but as the character levels up, it becomes stronger and stronger, and only the character it was destined for can use it's abilities.</p><p></p><p>The book speaks of weapons, armor and shield, but also gives variant rules for other pieces of equipment, like rings or a spell book.</p><p></p><p>What it basically does is that you get a number of points that you can assign at each level to obtain different abilities, similar to how a kensai can use his innate powers to power up his weapon. Depending on the point usage, you can give enchantment bonuses, or weapon properties to it.</p><p></p><p>Now, that is all good and fine when armor and weapons are concerned, but other stuff needs to have some of those things tweaked. One of my players will play ana rchivist, so he suggested a prayerbook for his preferred signature item.</p><p></p><p>The book recommends that such an item adds spells that he doesn't know, or perhaps gives abilities akin to a metamagic rod, which I can pull off. However, I have no idea what to do with a bard. He asked if he can have his instrument be a signature weapon. From a lore perspective, I don't see why not, but in mechanics terms, I could use some help. What abilities would an instrument gain, and how would it gain them? More songs? Some specific bard abilties when he uses the instrument in mid combat? Something else?</p></blockquote><p></p>
[QUOTE="Maneatingsparrow, post: 5911883, member: 6694151"] Hello. After a lot of searching, I managed to obtain the first book in the Drow War(3.5) campaign. After reading through it, it seems like a really fun way of starting a campaign and playing through it and I'm sure my players will like it as well. We're gonna start at it soon, and I have a few questions, starting first with the signature weapons. Those who played it know what I'm talking about but for those that don't, it's basically a weapon, an armour or a shield that the characters feel a special bond to. IT's similar to relic weapons(I think) that it starts off as fairly weak but as the character levels up, it becomes stronger and stronger, and only the character it was destined for can use it's abilities. The book speaks of weapons, armor and shield, but also gives variant rules for other pieces of equipment, like rings or a spell book. What it basically does is that you get a number of points that you can assign at each level to obtain different abilities, similar to how a kensai can use his innate powers to power up his weapon. Depending on the point usage, you can give enchantment bonuses, or weapon properties to it. Now, that is all good and fine when armor and weapons are concerned, but other stuff needs to have some of those things tweaked. One of my players will play ana rchivist, so he suggested a prayerbook for his preferred signature item. The book recommends that such an item adds spells that he doesn't know, or perhaps gives abilities akin to a metamagic rod, which I can pull off. However, I have no idea what to do with a bard. He asked if he can have his instrument be a signature weapon. From a lore perspective, I don't see why not, but in mechanics terms, I could use some help. What abilities would an instrument gain, and how would it gain them? More songs? Some specific bard abilties when he uses the instrument in mid combat? Something else? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Drow War campaign signature item question
Top