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The druid is not fighting!!! LONG!
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<blockquote data-quote="Shaele" data-source="post: 896403" data-attributes="member: 3071"><p>Actually, the original poster indicated that the psychic warrior was blocking the drow from moving forward and engaging the wizard and druid. Retreating in that circumstance would mean backing up and giving the drow free reign to pound on the wizard... in this case the psychic warrior was probably doing what he _should_ have done - protect his friends.</p><p></p><p>Seems pretty clear cut, despite RP objections. The psychic warrior was holding back a wave of creatures and preventing the rest of the party from being swarmed. He probably couldn't retreat without putting the rest of the party at risk. He yelled for help, trusting the druid to save him, and the druid chose to do something else instead. </p><p></p><p>The problem here isn't one incident, it's that this is seems to be endemic behavior for that character (and player). He chooses to let other party members take a greater share of the risk. Does he contribute? Sure, sounds like it. Is he willing to risk himself to help out the rest of the party (which definitely includes healing if he's the only healer)? Hmm, that's the part that's questionable. Adventuring is risky, and a smart party needs to be able to rely on one another. If he's not pulling his weight, it's not unreasonable for these characters to find a solution - which might include replacing him.</p><p></p><p>So... is it fair to "force the player to create another character" as someone suggested? It might be. If he won't change the way he plays the druid, then it's perfectly reasonable for the party in "kick him out" in game, and expect the player to create a new character that _will_ step in and heal when required.</p><p></p><p>Bottom line, the group has to decide what's acceptable to them. If they're having fun with it, great. If not, time for a change. Despite what's been said earlier, the game isn't primarily about roleplaying, it's about a group of people having fun together. Roleplaying should be secondary to that goal.</p></blockquote><p></p>
[QUOTE="Shaele, post: 896403, member: 3071"] Actually, the original poster indicated that the psychic warrior was blocking the drow from moving forward and engaging the wizard and druid. Retreating in that circumstance would mean backing up and giving the drow free reign to pound on the wizard... in this case the psychic warrior was probably doing what he _should_ have done - protect his friends. Seems pretty clear cut, despite RP objections. The psychic warrior was holding back a wave of creatures and preventing the rest of the party from being swarmed. He probably couldn't retreat without putting the rest of the party at risk. He yelled for help, trusting the druid to save him, and the druid chose to do something else instead. The problem here isn't one incident, it's that this is seems to be endemic behavior for that character (and player). He chooses to let other party members take a greater share of the risk. Does he contribute? Sure, sounds like it. Is he willing to risk himself to help out the rest of the party (which definitely includes healing if he's the only healer)? Hmm, that's the part that's questionable. Adventuring is risky, and a smart party needs to be able to rely on one another. If he's not pulling his weight, it's not unreasonable for these characters to find a solution - which might include replacing him. So... is it fair to "force the player to create another character" as someone suggested? It might be. If he won't change the way he plays the druid, then it's perfectly reasonable for the party in "kick him out" in game, and expect the player to create a new character that _will_ step in and heal when required. Bottom line, the group has to decide what's acceptable to them. If they're having fun with it, great. If not, time for a change. Despite what's been said earlier, the game isn't primarily about roleplaying, it's about a group of people having fun together. Roleplaying should be secondary to that goal. [/QUOTE]
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