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The druid is not fighting!!! LONG!
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<blockquote data-quote="likuidice" data-source="post: 898622" data-attributes="member: 12040"><p>ok, firstly, one word: roleplaying.</p><p></p><p>if this campaign is a hack and slash affair, with little social interaction, and this was pointed out to the player of the druid before the campaign started, then the player should ditch the character for one with less personality and more munchkin stats.</p><p></p><p>however if the campaign does feature interaction, then all is well and good. the druid can use his nature and wilderness skills in roleplaying encounters. it is up to the dm to provide encounters tailored to his players, if he wants a bunch of fighters, or a bunch of rogues, he should state this at the beginning of the campaign. if every dungeon is full of traps, and no monsters, when all the players are playing fighters, something is amiss, personally, if that happened, i'd get some other bunch of heroes with the skills to deal with that situation to go into the dungeon.</p><p></p><p>another thing, the druid isn't pulling his weight in combat, tough. the character uses his spells to help out, if the character is being played as a wilderness man and spellcaster, what right do the other characters have to tell him to fight? if they know the characters BAB, punish them. that's metagaming, especially if the character hasn't displayed any aptitude in combat. what alignments are these guys? constantly pushing someone who lacks the ability to defend himself adequately is verging on chaotic neutral at best. the druid can't wear the fancy armour, or wield the powerful weapons that the combat monkeys do. he casts spells and does nature stuff.</p><p></p><p>also, are the fighter types pulling their weight outside of combat? whats this a wilderness encounter? have the druid do nothing. "what, you didn't take animal empathy? you can't cast animal friendship or speak with plants?" make an encounter the party can't bypass without the druid, and advise the druid to do nothing, if the characters whine, then tough, they aren't pulling their weight, when they complain that wilderness work isn't their job, turn the tables..."oh, isn't it? my word, isn't that a shame, what is your job exactly?" "fighting, idiot" "i see, so, my job is wilderness work, and your job is fighting?" </p><p>end of story, make them appreciate the druid.</p></blockquote><p></p>
[QUOTE="likuidice, post: 898622, member: 12040"] ok, firstly, one word: roleplaying. if this campaign is a hack and slash affair, with little social interaction, and this was pointed out to the player of the druid before the campaign started, then the player should ditch the character for one with less personality and more munchkin stats. however if the campaign does feature interaction, then all is well and good. the druid can use his nature and wilderness skills in roleplaying encounters. it is up to the dm to provide encounters tailored to his players, if he wants a bunch of fighters, or a bunch of rogues, he should state this at the beginning of the campaign. if every dungeon is full of traps, and no monsters, when all the players are playing fighters, something is amiss, personally, if that happened, i'd get some other bunch of heroes with the skills to deal with that situation to go into the dungeon. another thing, the druid isn't pulling his weight in combat, tough. the character uses his spells to help out, if the character is being played as a wilderness man and spellcaster, what right do the other characters have to tell him to fight? if they know the characters BAB, punish them. that's metagaming, especially if the character hasn't displayed any aptitude in combat. what alignments are these guys? constantly pushing someone who lacks the ability to defend himself adequately is verging on chaotic neutral at best. the druid can't wear the fancy armour, or wield the powerful weapons that the combat monkeys do. he casts spells and does nature stuff. also, are the fighter types pulling their weight outside of combat? whats this a wilderness encounter? have the druid do nothing. "what, you didn't take animal empathy? you can't cast animal friendship or speak with plants?" make an encounter the party can't bypass without the druid, and advise the druid to do nothing, if the characters whine, then tough, they aren't pulling their weight, when they complain that wilderness work isn't their job, turn the tables..."oh, isn't it? my word, isn't that a shame, what is your job exactly?" "fighting, idiot" "i see, so, my job is wilderness work, and your job is fighting?" end of story, make them appreciate the druid. [/QUOTE]
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The druid is not fighting!!! LONG!
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