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The druid is not fighting!!! LONG!
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<blockquote data-quote="the Jester" data-source="post: 898799" data-attributes="member: 1210"><p>Interesting thread! Let's all keep away from personal attacks and keep it open.</p><p></p><p>I 100% support the druid's right to do whatever he wants, for whatever reasons he has, as long as those reasons are <em>in character.</em> I also 100% support the right of the rest of the pcs to do what they want, to react to the druid, again, as long as it's done <em>in character.</em></p><p></p><p>If the druid doesn't like fighting and is concerned that he's gonna get chudded if he steps into range (possibly a very valid concern), and the rest of the party has a problem with this, there are basically three options:</p><p></p><p>1. Talk to the druid. Explain the bad feelings he's helping cause (everyone helps cause them, really; it isn't any one individual's choice) and what the rest of the party expects from him ("you need to <em>heal us</em> when we yell for healing!").</p><p></p><p>2. Plan for the druid's behavior. Realize that you have to drop back to him to get that cure spell slapped on you and don't count on him to come up to you. Adapt the tactics you use accordingly. Heck, this might cause something to happen that teaches the <em>druid</em> to be more aggressive (the Drow break through the front line).</p><p></p><p>3. Leave the druid behind. Either tell him it's not working out and walk away, or leave him in the night without explanation. Letting him know what's up might be better. Then have the player roll up a new character and explain that he'll be repeating the process every four games unless his character is one that the group feels contributes enough to the party to be worth a share of treasure.</p><p></p><p>In fact, treasure division is another (heavy-handed) way to influence the behavior of other party members. If you divide the treasure up and only give him a half share he'll probably get the picture. Of course, lawful characters bound by a contract prolly can't get away with this too much.</p><p></p><p>In any case, I don't think it's the dm's place to get involved. It's an in-character issue; it should be solved in character. If it turns out to be a player issue (say you guys kick the druid out and four characters in a row are all cowardly and useless and stuff) then you'll have to talk to the player, and then it becomes more of the dm's province.</p></blockquote><p></p>
[QUOTE="the Jester, post: 898799, member: 1210"] Interesting thread! Let's all keep away from personal attacks and keep it open. I 100% support the druid's right to do whatever he wants, for whatever reasons he has, as long as those reasons are [i]in character.[/i] I also 100% support the right of the rest of the pcs to do what they want, to react to the druid, again, as long as it's done [i]in character.[/i] If the druid doesn't like fighting and is concerned that he's gonna get chudded if he steps into range (possibly a very valid concern), and the rest of the party has a problem with this, there are basically three options: 1. Talk to the druid. Explain the bad feelings he's helping cause (everyone helps cause them, really; it isn't any one individual's choice) and what the rest of the party expects from him ("you need to [i]heal us[/i] when we yell for healing!"). 2. Plan for the druid's behavior. Realize that you have to drop back to him to get that cure spell slapped on you and don't count on him to come up to you. Adapt the tactics you use accordingly. Heck, this might cause something to happen that teaches the [i]druid[/i] to be more aggressive (the Drow break through the front line). 3. Leave the druid behind. Either tell him it's not working out and walk away, or leave him in the night without explanation. Letting him know what's up might be better. Then have the player roll up a new character and explain that he'll be repeating the process every four games unless his character is one that the group feels contributes enough to the party to be worth a share of treasure. In fact, treasure division is another (heavy-handed) way to influence the behavior of other party members. If you divide the treasure up and only give him a half share he'll probably get the picture. Of course, lawful characters bound by a contract prolly can't get away with this too much. In any case, I don't think it's the dm's place to get involved. It's an in-character issue; it should be solved in character. If it turns out to be a player issue (say you guys kick the druid out and four characters in a row are all cowardly and useless and stuff) then you'll have to talk to the player, and then it becomes more of the dm's province. [/QUOTE]
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