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The druid is not fighting!!! LONG!
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<blockquote data-quote="Creeping Death" data-source="post: 899622" data-attributes="member: 253"><p>Watch it! How are his goals altruistic? Here is the meaning of the word altruistic:</p><p></p><p>1. Unselfish concern for the welfare of others; selflessness. </p><p>2. Zoology. Instinctive cooperative behavior that is detrimental to the individual but contributes to the survival of the species. </p><p></p><p>He did not risk his life to save his companion. What he did was maybe cowardice, maybe smart, maybe selfish, but definately not atruistic. Neither is self gain an altruistic endeavor.</p><p></p><p></p><p></p><p>Doesn't want to get hurt? Sorry, but that's part of the life of an adventurer, if he doesn't want to get hurt, he needs to change his profession and just stick to gardening.</p><p></p><p></p><p></p><p>Stop! We do not know if the party could have run away. We do not know the layout of the battlefield and what the character or the players knew. We do not know if that was an option, so stop talking like it was.</p><p></p><p></p><p></p><p>Well, if the PW and the DD were keeping the drow at bay, the druid would not have to wade into combat to heal the pw, he could have just stood behind him and healed him. The drow would have had to charge past incuring several AoO just to hit the druid. We do not have any indication that the drow in this campaign are stupid or suicidal.</p><p></p><p></p><p></p><p>Death's do happen, unfortunately it really looks more like inaction than anything else. If the DD did hit the PW by accident, the DM would have told us that. If he didn't, the it would sound like he is against the way the druid is played. Either way tho, if it was an accident because of a die roll and the druid still chose not to help, then it is still his inaction that made the final difference.</p><p></p><p></p><p></p><p>Where's the fun for the other 3 players? If 3 out of 4 players want hack'n slash or role playing then the 4th needs to accomodate or leave (sit out). If 3 want a well oiled combat machine, then the 4th should accomodate. You may not like the consequences of some actions, but you do have to face the music when you goof, drop the ball, or are found careless or unreliable. Wether it was on purpose or on accident. If in character they say "look man, it's not working out", then the druid should leave and let the player make a new character.</p></blockquote><p></p>
[QUOTE="Creeping Death, post: 899622, member: 253"] Watch it! How are his goals altruistic? Here is the meaning of the word altruistic: 1. Unselfish concern for the welfare of others; selflessness. 2. Zoology. Instinctive cooperative behavior that is detrimental to the individual but contributes to the survival of the species. He did not risk his life to save his companion. What he did was maybe cowardice, maybe smart, maybe selfish, but definately not atruistic. Neither is self gain an altruistic endeavor. Doesn't want to get hurt? Sorry, but that's part of the life of an adventurer, if he doesn't want to get hurt, he needs to change his profession and just stick to gardening. Stop! We do not know if the party could have run away. We do not know the layout of the battlefield and what the character or the players knew. We do not know if that was an option, so stop talking like it was. Well, if the PW and the DD were keeping the drow at bay, the druid would not have to wade into combat to heal the pw, he could have just stood behind him and healed him. The drow would have had to charge past incuring several AoO just to hit the druid. We do not have any indication that the drow in this campaign are stupid or suicidal. Death's do happen, unfortunately it really looks more like inaction than anything else. If the DD did hit the PW by accident, the DM would have told us that. If he didn't, the it would sound like he is against the way the druid is played. Either way tho, if it was an accident because of a die roll and the druid still chose not to help, then it is still his inaction that made the final difference. Where's the fun for the other 3 players? If 3 out of 4 players want hack'n slash or role playing then the 4th needs to accomodate or leave (sit out). If 3 want a well oiled combat machine, then the 4th should accomodate. You may not like the consequences of some actions, but you do have to face the music when you goof, drop the ball, or are found careless or unreliable. Wether it was on purpose or on accident. If in character they say "look man, it's not working out", then the druid should leave and let the player make a new character. [/QUOTE]
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The druid is not fighting!!! LONG!
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