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The druid is not fighting!!! LONG!
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<blockquote data-quote="Mark Chance" data-source="post: 899674" data-attributes="member: 2795"><p>Emphasis added.</p><p></p><p>Who determines what is within reason? The druid alone? The majority of the party? The party leader (if there is one)?</p><p></p><p>I've had a somewhat similar situation play out a few times in earlier in my current campaign. The de facto party leader, the paladin, laid it out like this:</p><p></p><p>"Either you shape up, or you ship out."</p><p></p><p>There was much chest-thumping and excuse-making, but the problem characters shaped up. As GM, I would have had no problem with the party "firing" one of its members. As a player, I have actually participated in a "firing" or other character-to-character disciplinary action before.</p><p></p><p>For example, ages ago, playing a werewolf shaman in a short-lived FR campaign, my shaman was twice in two successive encounters <em>color sprayed</em> by the party wizard during combat with Evil Humanoids. After the second time, I - totally in character - made it abundantly clear to everyone that if there was a third time that my shaman was "accidentally" <em>color sprayed</em> by the wizard then the wizard better take the time to act fast and kill my character because the shaman swore to devour him as punishment for the foolishness.</p><p></p><p>Even more ages ago, in a one-shot game while on leave, my uber-fighter was caught in a completely avoidable monster trap/ambush involving stirges, thanks to the mind-numbing carelessness of the party cleric. After defeating the stirges, being healed by the cleric, and arriving safely back at camp, the uber-fighter bare-knuckle thrashed the cleric into unconsciousness and "fined" him 25 gp.</p><p></p><p>Then there was the more benign time playing DC Heroes wherein my character acted as mentor to a more inexperienced hero (not coincidentally played by a more inexperienced player). The "sidekick" stuck near my hero, followed orders relatively well, and the pair of us became a rather formidable team. I did the same thing in D&D with the same player with me running a wizard and his character as a fighter/bodyguard.</p><p></p><p></p><p>All-in-all, a good time was had.</p><p></p><p></p><p></p><p>It isn't difficult to understand. But you're still wrong because you overstate your case. To wit:</p><p></p><p>The druid made a choice? True.</p><p></p><p>The druid has to live with it? True.</p><p></p><p>The rest of the party has to live with that choice? False.</p><p></p><p>If the <u>party</u> (and, presumably, the GM) decides the druid has to go, then the druid goes.</p><p></p><p>If I were a player in the group (which, admittedly, I am not), I would at a bare minimum press that the druid be placed on "adventurer probation."</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 899674, member: 2795"] Emphasis added. Who determines what is within reason? The druid alone? The majority of the party? The party leader (if there is one)? I've had a somewhat similar situation play out a few times in earlier in my current campaign. The de facto party leader, the paladin, laid it out like this: "Either you shape up, or you ship out." There was much chest-thumping and excuse-making, but the problem characters shaped up. As GM, I would have had no problem with the party "firing" one of its members. As a player, I have actually participated in a "firing" or other character-to-character disciplinary action before. For example, ages ago, playing a werewolf shaman in a short-lived FR campaign, my shaman was twice in two successive encounters [i]color sprayed[/i] by the party wizard during combat with Evil Humanoids. After the second time, I - totally in character - made it abundantly clear to everyone that if there was a third time that my shaman was "accidentally" [i]color sprayed[/i] by the wizard then the wizard better take the time to act fast and kill my character because the shaman swore to devour him as punishment for the foolishness. Even more ages ago, in a one-shot game while on leave, my uber-fighter was caught in a completely avoidable monster trap/ambush involving stirges, thanks to the mind-numbing carelessness of the party cleric. After defeating the stirges, being healed by the cleric, and arriving safely back at camp, the uber-fighter bare-knuckle thrashed the cleric into unconsciousness and "fined" him 25 gp. Then there was the more benign time playing DC Heroes wherein my character acted as mentor to a more inexperienced hero (not coincidentally played by a more inexperienced player). The "sidekick" stuck near my hero, followed orders relatively well, and the pair of us became a rather formidable team. I did the same thing in D&D with the same player with me running a wizard and his character as a fighter/bodyguard. All-in-all, a good time was had. It isn't difficult to understand. But you're still wrong because you overstate your case. To wit: The druid made a choice? True. The druid has to live with it? True. The rest of the party has to live with that choice? False. If the [u]party[/u] (and, presumably, the GM) decides the druid has to go, then the druid goes. If I were a player in the group (which, admittedly, I am not), I would at a bare minimum press that the druid be placed on "adventurer probation." [/QUOTE]
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