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The druid is not fighting!!! LONG!
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<blockquote data-quote="Kugar" data-source="post: 900248" data-attributes="member: 442"><p>I disagree. An average or even good GM would just let this slide, but a great GM recognizes that there is a problem with the game and seeks to find a solution. There are definitely options GMs have in these situations:</p><p></p><p>I think the first step is what most people here said - </p><p></p><p><strong>Talk about it</strong> </p><p>Talk about any problems with the game in an impartial way. Make sure that everyone knows that THEIR opinion counts. Saying - "Hey, Druid Player! You should have healed the PsiWar back there. Shape up in the future!" is not as effective as opening every game with "Are there any issues anyone has before we begin? Is the campaign going in directions you guys like?" This brings me to the second point - </p><p></p><p><strong>Know your players ...</strong></p><p>I find the most revealing part of this quandary posed to the board is what was not posted. Are your players happy? You can pick up on the attitude of your players fairly easily. Is the Druid PLAYER happy? I've played with/GMed with a lot of casual players who really are there to be with friends and the social aspect of the game and never really get into combat tactics. What does the Druid's player look for in a good game? What was his favorite moment in the game so far? Knowing the answers to these questions is important so you can throw more "Druid" stuff into the campaign. If the player is not a tactician and 90% of the time in game is spent positioning fireball blast radius templates on a battlemat, there will be friction. This could cause the player to lash out in subtle ways like casting a Barkskin instead of CSW <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>And let them play the game ... </strong></p><p>I have found that most people who roleplay for any length of time get REALLY ticked when they are overshadowed/overlooked/or told what to do. I played with one guy who was really laid back but got very upset when it came to his turn and someone told him what to do. If the druid never gets to make decisions, is never asked input, and never has scenes that "star" him how fun would it be to play? Was this incident the last in a line of "I don't care what you want to do just heal me!" type of encounters? I would have a hard time having fun playing a wand of CSWs too.</p><p></p><p>There is more you can do, but this is a start. As a GM it is NOT your job to make someone have fun and control their characters. It IS your job to present a world and set of challenges, which are 1) fun for and 2)involve everyone - including yourself.</p><p></p><p>Check out the following for some more advice on what you can do in situations like this:</p><p><a href="http://www.roleplayingtips.com" target="_blank">Johnn Four's Roleplaying Tips Weekly</a> </p><p><a href="http://enworld.rpgshop.com/product_info.php?products_id=30037&" target="_blank">Robin's Laws of Good Game Mastering</a></p></blockquote><p></p>
[QUOTE="Kugar, post: 900248, member: 442"] I disagree. An average or even good GM would just let this slide, but a great GM recognizes that there is a problem with the game and seeks to find a solution. There are definitely options GMs have in these situations: I think the first step is what most people here said - [b]Talk about it[/b] Talk about any problems with the game in an impartial way. Make sure that everyone knows that THEIR opinion counts. Saying - "Hey, Druid Player! You should have healed the PsiWar back there. Shape up in the future!" is not as effective as opening every game with "Are there any issues anyone has before we begin? Is the campaign going in directions you guys like?" This brings me to the second point - [b]Know your players ...[/b] I find the most revealing part of this quandary posed to the board is what was not posted. Are your players happy? You can pick up on the attitude of your players fairly easily. Is the Druid PLAYER happy? I've played with/GMed with a lot of casual players who really are there to be with friends and the social aspect of the game and never really get into combat tactics. What does the Druid's player look for in a good game? What was his favorite moment in the game so far? Knowing the answers to these questions is important so you can throw more "Druid" stuff into the campaign. If the player is not a tactician and 90% of the time in game is spent positioning fireball blast radius templates on a battlemat, there will be friction. This could cause the player to lash out in subtle ways like casting a Barkskin instead of CSW :) [b]And let them play the game ... [/b] I have found that most people who roleplay for any length of time get REALLY ticked when they are overshadowed/overlooked/or told what to do. I played with one guy who was really laid back but got very upset when it came to his turn and someone told him what to do. If the druid never gets to make decisions, is never asked input, and never has scenes that "star" him how fun would it be to play? Was this incident the last in a line of "I don't care what you want to do just heal me!" type of encounters? I would have a hard time having fun playing a wand of CSWs too. There is more you can do, but this is a start. As a GM it is NOT your job to make someone have fun and control their characters. It IS your job to present a world and set of challenges, which are 1) fun for and 2)involve everyone - including yourself. Check out the following for some more advice on what you can do in situations like this: [URL=http://www.roleplayingtips.com]Johnn Four's Roleplaying Tips Weekly[/URL] [URL=http://enworld.rpgshop.com/product_info.php?products_id=30037&]Robin's Laws of Good Game Mastering[/URL] [/QUOTE]
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