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The druid is not fighting!!! LONG!
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<blockquote data-quote="Ridley's Cohort" data-source="post: 903447" data-attributes="member: 545"><p><strong>Re: The Druid in question!!!1</strong></p><p></p><p></p><p></p><p>IMHO, to play a druid effectively you need to have a very significant number of scrolls -- much more so than any other spellcasting class. You have a number of spells that are extremely useful or devastating in the <em>just the right</em> situation but are wasted slots on most days, e.g. Lesser Restoration and Repel Vermin. The party as a whole should both accomodate your need for time to scribe. Really they should shell out cash to defer the costs as well. The party should also be buying wands for between combat healing.</p><p></p><p>Obviously I do not know the dynamic of your party so I cannot say whether CWI is a wasted feat for you. In my experience, CWI is a cash cow. My spellcasters would give a modest discount to party members for items he makes. IMO, lagging half a level of so behind is a small price to pay for having <strong>twice as much (or more) magic than other PCs</strong>. Yes, I burn those xp with enthusiasm! Purely from the POV of raw character power, CWI looks like a win to me. Of course, my PC has also had to sometimes tell the others PCs, "I think we should stay in this town for, um, 47 days."</p><p></p><p>I think having a few dear animal companions whose lives you guard carefully is a great thing. Good roleplaying that. But being protective of all your animal companions would seem overboard to me. If the adventure at hand is important enough for a 12th level Druid to leave his forest, it is important enough for a few animals to do so too, even at great risk to their lives, in my book. Animal Growth on a beefy Dire Animals is the most reliable trick a druid has. If you rely on only summoned beasties to pull it off, you are really hamstringing yourself. </p><p></p><p>BTW, Dire Bears and Dire Lions are especially effective against humanoids. With excellent strength, Large or better size, and <em>improved grab</em> they can easily take a nasty enemy completely out of the main fight, to be dealt with at leisure. Very few humanoids fight even half as well grappled as they do normally. Grappling is a spellcaster's worst nightmare.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 903447, member: 545"] [b]Re: The Druid in question!!!1[/b] IMHO, to play a druid effectively you need to have a very significant number of scrolls -- much more so than any other spellcasting class. You have a number of spells that are extremely useful or devastating in the [i]just the right[/i] situation but are wasted slots on most days, e.g. Lesser Restoration and Repel Vermin. The party as a whole should both accomodate your need for time to scribe. Really they should shell out cash to defer the costs as well. The party should also be buying wands for between combat healing. Obviously I do not know the dynamic of your party so I cannot say whether CWI is a wasted feat for you. In my experience, CWI is a cash cow. My spellcasters would give a modest discount to party members for items he makes. IMO, lagging half a level of so behind is a small price to pay for having [b]twice as much (or more) magic than other PCs[/b]. Yes, I burn those xp with enthusiasm! Purely from the POV of raw character power, CWI looks like a win to me. Of course, my PC has also had to sometimes tell the others PCs, "I think we should stay in this town for, um, 47 days." I think having a few dear animal companions whose lives you guard carefully is a great thing. Good roleplaying that. But being protective of all your animal companions would seem overboard to me. If the adventure at hand is important enough for a 12th level Druid to leave his forest, it is important enough for a few animals to do so too, even at great risk to their lives, in my book. Animal Growth on a beefy Dire Animals is the most reliable trick a druid has. If you rely on only summoned beasties to pull it off, you are really hamstringing yourself. BTW, Dire Bears and Dire Lions are especially effective against humanoids. With excellent strength, Large or better size, and [i]improved grab[/i] they can easily take a nasty enemy completely out of the main fight, to be dealt with at leisure. Very few humanoids fight even half as well grappled as they do normally. Grappling is a spellcaster's worst nightmare. [/QUOTE]
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The druid is not fighting!!! LONG!
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