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The Dsyderians - New race of monsters
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<blockquote data-quote="Interested2" data-source="post: 1633778" data-attributes="member: 20930"><p><strong>Warrior</strong></p><p></p><p><span style="font-size: 15px"><strong>Warrior</strong></span></p><p></p><p><em>This creature is the size of a small horse.  Its fangs glisten with poison, and it sports a wickedly sharp claw on each foot.  It has what appears to be a singer on its abdomen.</em></p><p></p><p></p><p>Trained in the combat arts, Dysderian Warriors are a match for many a seasoned adventurer.  They communicate through the hive mind, and speak Dysderian.  Fairly common, they serve as guards and ground troops. The stand six feet high at the shoulder and are seven feet long.  They weigh 580 pounds.</p><p></p><p><span style="font-size: 12px"><strong>Combat</strong></span></p><p>Dysderian Warriors are fearsome combatants, with excellent maneuverability and flanking skills.  They fight with poison, fangs, claws, and stinger, and are capable of dealing a significant amount of damage.  A Dysderian Warrior’s natural weapons are treated as +2 weapons for the purposes of overcoming damage reduction.</p><p></p><p><strong>Poison(Ex):</strong> Injury, Fortitude DC 14, initial and secondary damage 1d6 base attack bonus.  The save DC is Constitution based.</p><p></p><p>    Dysderian Warrior</p><p>    Large Aberration</p><p>    </p><p>Hit Dice:    4d8+8 (24)</p><p>Intitiative:    +9</p><p>Speed:    Land 30ft, Burrow 20ft</p><p>Armor Class:    20 (+5 Dex, +6 Natural, -1 size)</p><p>Base Attack/Grapple:    +5/+8</p><p>Attack:    Bite +8 Melee (1d6+3 and poison)</p><p>Full Attack:    Bite +8 Melee (1d6+3 and poison),  Sting +7 Melee (1d8+3 and poison), 2 Claws +5 Melee (1d4+2)</p><p>Space/Reach:    10ft/5ft</p><p>Special Attacks:    Poison</p><p>Special Qualities:    Hive Mind, Damage Reduction 10/+2, Immunity to cold, Resistance 10 to fire, acid, sonic, Spell Resistance 18, Power Resistance 18, All Around Vision</p><p>Saves:    +9,+10,+3</p><p>Abilities:    Str 16, Dex 18, Con 15, Int 10, Wis 10, Cha 7</p><p>Skills:    Climb +10</p><p>Skills:    Hide +10</p><p>Skills:    Jump +10</p><p>Skills:    Listen +10</p><p>Skills:    Move Silently +10</p><p>Skills:    Survival +10</p><p>Feats:    Improved Intitiative</p><p>Environment:    Any except arctic</p><p>Organization:    Pair (2) or Triplet (3)</p><p>Challenge Rating:    6</p><p>Treasure:    50% Gems</p><p>Alignment:    True Neutral</p><p>Advancement:    Abberation Standard</p><p>Level Adjustment:    ----</p></blockquote><p></p>
[QUOTE="Interested2, post: 1633778, member: 20930"] [b]Warrior[/b] [SIZE=4][B]Warrior[/B][/SIZE] [I]This creature is the size of a small horse. Its fangs glisten with poison, and it sports a wickedly sharp claw on each foot. It has what appears to be a singer on its abdomen.[/I] Trained in the combat arts, Dysderian Warriors are a match for many a seasoned adventurer. They communicate through the hive mind, and speak Dysderian. Fairly common, they serve as guards and ground troops. The stand six feet high at the shoulder and are seven feet long. They weigh 580 pounds. [SIZE=3][B]Combat[/B][/SIZE] Dysderian Warriors are fearsome combatants, with excellent maneuverability and flanking skills. They fight with poison, fangs, claws, and stinger, and are capable of dealing a significant amount of damage. A Dysderian Warrior’s natural weapons are treated as +2 weapons for the purposes of overcoming damage reduction. [B]Poison(Ex):[/B] Injury, Fortitude DC 14, initial and secondary damage 1d6 base attack bonus. The save DC is Constitution based. Dysderian Warrior Large Aberration Hit Dice: 4d8+8 (24) Intitiative: +9 Speed: Land 30ft, Burrow 20ft Armor Class: 20 (+5 Dex, +6 Natural, -1 size) Base Attack/Grapple: +5/+8 Attack: Bite +8 Melee (1d6+3 and poison) Full Attack: Bite +8 Melee (1d6+3 and poison), Sting +7 Melee (1d8+3 and poison), 2 Claws +5 Melee (1d4+2) Space/Reach: 10ft/5ft Special Attacks: Poison Special Qualities: Hive Mind, Damage Reduction 10/+2, Immunity to cold, Resistance 10 to fire, acid, sonic, Spell Resistance 18, Power Resistance 18, All Around Vision Saves: +9,+10,+3 Abilities: Str 16, Dex 18, Con 15, Int 10, Wis 10, Cha 7 Skills: Climb +10 Skills: Hide +10 Skills: Jump +10 Skills: Listen +10 Skills: Move Silently +10 Skills: Survival +10 Feats: Improved Intitiative Environment: Any except arctic Organization: Pair (2) or Triplet (3) Challenge Rating: 6 Treasure: 50% Gems Alignment: True Neutral Advancement: Abberation Standard Level Adjustment: ---- [/QUOTE]
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