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The Dsyderians - New race of monsters
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<blockquote data-quote="Interested2" data-source="post: 1633782" data-attributes="member: 20930"><p><strong>Psion</strong></p><p></p><p><span style="font-size: 15px"><strong>Psion</strong></span></p><p><em>This weakly build arachnid has a bulging forehead, a lump on its thorax, and a large stinger on its abdomen. Strangely, fangs are completely absent.</em></p><p></p><p>The Dysderian Psion is a straggly being, seemingly unfit even to walk. Scrawny and shaky, these spider-centaurs can barely keep their torso up from the weight of their brain. This seemingly weak creature harbors nasty surprises in store for those seeking to hurt it or its brood, though. Dysderian Psions are powerful psionic creatures, leaving burnt out minds and husks of bodies in their path. Dysderian Psions speak Dysderian. They are five feet long and three feet high at the shoulder. They weigh 160 pounds.</p><p></p><p><strong><span style="font-size: 12px">Combat</span></strong></p><p>Dysderian Psions are more than willing to defend their broodlair. Fiercely devoted to the life of the queen, these masters of the mind rain power down upon their foes. Psions prefer to attack from behind masses of workers (in which case they use area-of-effect abilities), or from behind warriors for precision targeting. If they have to, they will resort toward using their poisoned stinger in battle. </p><p></p><p><strong>Poison(Ex)</strong>:Injury, DC 16, initial 1d6 Int, secondary loss of spellcasting and manifesting ability for one hour. </p><p></p><p><strong>Psi-Like Abilities(Sp)</strong>: At will - control light, entangling ectoplasm, force screen, mind thrust(3d10), body equilibrium, ego whip(2d4, DC 16), energy stun (electricity, 2d6, DC 15), thought shield (power resistance 16). 1/day – psionic blast, empathic feedback.</p><p></p><p> Dysderian Psion</p><p> Medium Aberration</p><p> </p><p>Hit Dice: 5d4+3 (13)</p><p>Intitiative: +9</p><p>Speed: Land 30ft, Burrow 20ft</p><p>Armor Class: 16 (+5 Dex, +1 Natural)</p><p>Base Attack/Grapple: +4/+2</p><p>Attack: Sting +4 Melee (1d6+3 and poison)</p><p>Full Attack: Sting +4 Melee (1d6+3 and poison)</p><p>Space/Reach: 5ft/5ft</p><p>Special Attacks: Psionics, Poison</p><p>Special Qualities: Hive Mind</p><p>Special Qualities: Vulnerability to fire</p><p>Special Qualities: Spell Resistance 26</p><p>Special Qualities: Power Resistance 26</p><p>Special Qualities: All Around Vision</p><p>Saves: +2,+7,+12</p><p>Abilities: Str 6, Dex 18, Con 10</p><p>Abilities Continued: Int 10, Wis 19, Cha 4</p><p>Skills: Autohypnosis +10</p><p>Skills: Psicraft +10</p><p>Skills: Concentration +10</p><p>Feats: Improved Intitiative, Toughness</p><p>Environment: Any except arctic</p><p>Organization: Pair (2) or Triplet (3)</p><p>Challenge Rating: 6</p><p>Treasure: 100% Gems</p><p>Alignment: True Neutral</p><p>Advancement: Abberation Standard</p><p>Level Adjustment: ----</p></blockquote><p></p>
[QUOTE="Interested2, post: 1633782, member: 20930"] [b]Psion[/b] [SIZE=4][B]Psion[/B][/SIZE] [I]This weakly build arachnid has a bulging forehead, a lump on its thorax, and a large stinger on its abdomen. Strangely, fangs are completely absent.[/I] The Dysderian Psion is a straggly being, seemingly unfit even to walk. Scrawny and shaky, these spider-centaurs can barely keep their torso up from the weight of their brain. This seemingly weak creature harbors nasty surprises in store for those seeking to hurt it or its brood, though. Dysderian Psions are powerful psionic creatures, leaving burnt out minds and husks of bodies in their path. Dysderian Psions speak Dysderian. They are five feet long and three feet high at the shoulder. They weigh 160 pounds. [B][SIZE=3]Combat[/SIZE][/B] Dysderian Psions are more than willing to defend their broodlair. Fiercely devoted to the life of the queen, these masters of the mind rain power down upon their foes. Psions prefer to attack from behind masses of workers (in which case they use area-of-effect abilities), or from behind warriors for precision targeting. If they have to, they will resort toward using their poisoned stinger in battle. [B]Poison(Ex)[/B]:Injury, DC 16, initial 1d6 Int, secondary loss of spellcasting and manifesting ability for one hour. [B]Psi-Like Abilities(Sp)[/B]: At will - control light, entangling ectoplasm, force screen, mind thrust(3d10), body equilibrium, ego whip(2d4, DC 16), energy stun (electricity, 2d6, DC 15), thought shield (power resistance 16). 1/day – psionic blast, empathic feedback. Dysderian Psion Medium Aberration Hit Dice: 5d4+3 (13) Intitiative: +9 Speed: Land 30ft, Burrow 20ft Armor Class: 16 (+5 Dex, +1 Natural) Base Attack/Grapple: +4/+2 Attack: Sting +4 Melee (1d6+3 and poison) Full Attack: Sting +4 Melee (1d6+3 and poison) Space/Reach: 5ft/5ft Special Attacks: Psionics, Poison Special Qualities: Hive Mind Special Qualities: Vulnerability to fire Special Qualities: Spell Resistance 26 Special Qualities: Power Resistance 26 Special Qualities: All Around Vision Saves: +2,+7,+12 Abilities: Str 6, Dex 18, Con 10 Abilities Continued: Int 10, Wis 19, Cha 4 Skills: Autohypnosis +10 Skills: Psicraft +10 Skills: Concentration +10 Feats: Improved Intitiative, Toughness Environment: Any except arctic Organization: Pair (2) or Triplet (3) Challenge Rating: 6 Treasure: 100% Gems Alignment: True Neutral Advancement: Abberation Standard Level Adjustment: ---- [/QUOTE]
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