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The Dsyderians - New race of monsters
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<blockquote data-quote="Interested2" data-source="post: 1633783" data-attributes="member: 20930"><p><strong>Shock Trooper</strong></p><p></p><p><strong><span style="font-size: 15px">Shock Trooper</span></strong></p><p><em>Before you stands a powerfully built arachnoid, coated in hard armor plating that seems to grow from its flesh itself. It carries a long crystalline greatsword that is pulsing with energy.</em></p><p><em></em></p><p></p><p>Dysderian Shock Troopers are the elite strike forces of the Dysderian armies. They have the ability to manifest psionics, but generally do not do so. They carry a Psionic Energy Aura Greatsword, which is treated as a +4 weapon for them. They serve to provide brute force, and a lot of it. These are the first units sent in to battle against enemy armies, and the last to retreat. They are ten feet long and 6 feet high at the shoulder. They weigh 1200 pounds. Dysderian Shock Troopers speak Dysderian and Common.</p><p></p><p></p><p><span style="font-size: 12px"><strong>Combat</strong></span></p><p>Dysderian Shock Troopers travel in squads of 2-4, each able to wreak havoc among enemies of the broodlair. They surround their targets and quickly dispose of them with their swords. The armor plating they possess makes them very difficult to take down.</p><p></p><p><strong>Poison(Ex):</strong> Injury, Fortitude DC 18, initial and secondary damage 1d4 Con. The save DC is Constitution based.</p><p></p><p> Dysderian Shock Trooper</p><p> Large Aberration</p><p> </p><p>Hit Dice: 8d12+32 (80)</p><p>Intitiative: +6</p><p>Speed: Land 30ft, Burrow 20ft</p><p>Armor Class: 24 (+2 Dex, +13 Natural, -1 Size)</p><p>Base Attack/Grapple: +7/+12</p><p>Attack: Sword +12 Melee (1d8+1d6+10)</p><p>Full Attack: Sword +12 Melee (1d8+1d6+10), Sword +8 Melee (1d8+1d6+10), Bite +8 Melee (1d6+3 and poison), 2 Claws +5 Melee (1d4+2)</p><p>Space/Reach: 10ft/5ft</p><p>Special Attacks: Poison</p><p>Special Qualities: Hive Mind</p><p>Special Qualities: Damage Reduction 10/+4</p><p>Special Qualities: Immunity to cold</p><p>Special Qualities: Resistance 20 to fire, acid, sonic, and electricity</p><p>Special Qualities: Spell Resistance 28</p><p>Special Qualities: Power Resistance 28</p><p>Saves: +12,+8,+4</p><p>Abilities: Str 18, Dex 15, Con 18</p><p>Abilities Continued: Int 10, Wis 10, Cha 4</p><p>Skills: Autohypnosis +10</p><p>Skills: Climb +10</p><p>Skills: Jump +10</p><p>Skills: Listen +10</p><p>Skills: Survival +10</p><p>Skills: Search +10</p><p>Skills: Spot +10</p><p>Feats: Improved Intitiative, Combat Reflexes, Spring Attack</p><p>Environment: Any except arctic</p><p>Organization: Squad (2-4)</p><p>Challenge Rating: 8</p><p>Treasure: 5% magic items, 50% gems, 45% gold</p><p>Alignment: True Neutral</p><p>Advancement: Abberation Standard</p><p>Level Adjustment: ----</p></blockquote><p></p>
[QUOTE="Interested2, post: 1633783, member: 20930"] [b]Shock Trooper[/b] [B][SIZE=4]Shock Trooper[/SIZE][/B] [I]Before you stands a powerfully built arachnoid, coated in hard armor plating that seems to grow from its flesh itself. It carries a long crystalline greatsword that is pulsing with energy. [/I] Dysderian Shock Troopers are the elite strike forces of the Dysderian armies. They have the ability to manifest psionics, but generally do not do so. They carry a Psionic Energy Aura Greatsword, which is treated as a +4 weapon for them. They serve to provide brute force, and a lot of it. These are the first units sent in to battle against enemy armies, and the last to retreat. They are ten feet long and 6 feet high at the shoulder. They weigh 1200 pounds. Dysderian Shock Troopers speak Dysderian and Common. [SIZE=3][B]Combat[/B][/SIZE] Dysderian Shock Troopers travel in squads of 2-4, each able to wreak havoc among enemies of the broodlair. They surround their targets and quickly dispose of them with their swords. The armor plating they possess makes them very difficult to take down. [B]Poison(Ex):[/B] Injury, Fortitude DC 18, initial and secondary damage 1d4 Con. The save DC is Constitution based. Dysderian Shock Trooper Large Aberration Hit Dice: 8d12+32 (80) Intitiative: +6 Speed: Land 30ft, Burrow 20ft Armor Class: 24 (+2 Dex, +13 Natural, -1 Size) Base Attack/Grapple: +7/+12 Attack: Sword +12 Melee (1d8+1d6+10) Full Attack: Sword +12 Melee (1d8+1d6+10), Sword +8 Melee (1d8+1d6+10), Bite +8 Melee (1d6+3 and poison), 2 Claws +5 Melee (1d4+2) Space/Reach: 10ft/5ft Special Attacks: Poison Special Qualities: Hive Mind Special Qualities: Damage Reduction 10/+4 Special Qualities: Immunity to cold Special Qualities: Resistance 20 to fire, acid, sonic, and electricity Special Qualities: Spell Resistance 28 Special Qualities: Power Resistance 28 Saves: +12,+8,+4 Abilities: Str 18, Dex 15, Con 18 Abilities Continued: Int 10, Wis 10, Cha 4 Skills: Autohypnosis +10 Skills: Climb +10 Skills: Jump +10 Skills: Listen +10 Skills: Survival +10 Skills: Search +10 Skills: Spot +10 Feats: Improved Intitiative, Combat Reflexes, Spring Attack Environment: Any except arctic Organization: Squad (2-4) Challenge Rating: 8 Treasure: 5% magic items, 50% gems, 45% gold Alignment: True Neutral Advancement: Abberation Standard Level Adjustment: ---- [/QUOTE]
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