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The Dsyderians - New race of monsters
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<blockquote data-quote="Interested2" data-source="post: 1633795" data-attributes="member: 20930"><p><strong>Scout</strong></p><p></p><p><span style="font-size: 15px"><strong>Scout</strong></span></p><p><em>This flying creature appears to be a spider. Its back two sets of legs are folded up to form two parallel horizontal supports, and spidersilk connects them to form a pair of wings. </em></p><p></p><p></p><p>The Dysderian Scout is a strange beast. A small, flying spider, it has no combat abilities and flees if engaged in a fight. It serves to scout out territory for the hivemind, and like all Dysderians, must remain within 50 miles of a Queen in order to relay its information. This is the only Dysderian that is found alone, making scouting runs to obtain information that it later reports to a Queen, if it survives.</p><p><span style="font-size: 12px"><strong></strong></span></p><p><span style="font-size: 12px"><strong>Combat</strong></span></p><p>Dysderian Scouts flee if faced with combat.</p><p></p><p><strong>Regeneration(Ex): </strong>Dysderian Scouts take normal damage from fire and acid.</p><p></p><p></p><p> Dysderian Scout</p><p> Small Aberration</p><p> </p><p>Hit Dice: 5d4+0 (10)</p><p>Intitiative: +3</p><p>Speed: Fly 50ft</p><p>Armor Class: 11 (+1 size)</p><p>Base Attack/Grapple: +1/+1)</p><p>Attack: Bite +1 Melee (1d4-2, minimum 1)</p><p>Full Attack: Bite +1 Melee (1d4-2, minimum 1)</p><p>Space/Reach: 5ft/5ft</p><p>Special Attacks: None</p><p>Special Qualities: Regeneration 10</p><p>Special Qualities: All Around Vision</p><p>Saves: +1,+3,+1</p><p>Abilities: Str 10, Dex 16, Con 10</p><p>Abilities Continued: Int 10, Wis 10, Cha 3</p><p>Skills: Survival +4</p><p>Environment: Any except arctic</p><p>Organization: Lone (1)</p><p>Challenge Rating: 1/16</p><p>Treasure: None</p><p>Alignment: True Neutral</p><p>Advancement: Abberation Standard</p><p>Level Adjustment: ----</p></blockquote><p></p>
[QUOTE="Interested2, post: 1633795, member: 20930"] [b]Scout[/b] [SIZE=4][B]Scout[/B][/SIZE] [I]This flying creature appears to be a spider. Its back two sets of legs are folded up to form two parallel horizontal supports, and spidersilk connects them to form a pair of wings. [/I] The Dysderian Scout is a strange beast. A small, flying spider, it has no combat abilities and flees if engaged in a fight. It serves to scout out territory for the hivemind, and like all Dysderians, must remain within 50 miles of a Queen in order to relay its information. This is the only Dysderian that is found alone, making scouting runs to obtain information that it later reports to a Queen, if it survives. [SIZE=3][B] Combat[/B][/SIZE] Dysderian Scouts flee if faced with combat. [B]Regeneration(Ex): [/B]Dysderian Scouts take normal damage from fire and acid. Dysderian Scout Small Aberration Hit Dice: 5d4+0 (10) Intitiative: +3 Speed: Fly 50ft Armor Class: 11 (+1 size) Base Attack/Grapple: +1/+1) Attack: Bite +1 Melee (1d4-2, minimum 1) Full Attack: Bite +1 Melee (1d4-2, minimum 1) Space/Reach: 5ft/5ft Special Attacks: None Special Qualities: Regeneration 10 Special Qualities: All Around Vision Saves: +1,+3,+1 Abilities: Str 10, Dex 16, Con 10 Abilities Continued: Int 10, Wis 10, Cha 3 Skills: Survival +4 Environment: Any except arctic Organization: Lone (1) Challenge Rating: 1/16 Treasure: None Alignment: True Neutral Advancement: Abberation Standard Level Adjustment: ---- [/QUOTE]
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The Dsyderians - New race of monsters
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