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The Dsyderians - New race of monsters
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<blockquote data-quote="Interested2" data-source="post: 1680797" data-attributes="member: 20930"><p><strong>Queen</strong></p><p></p><p><strong><span style="font-size: 15px">Queen</span></strong></p><p>A bloated arachnoid lies before you, abdomen grossly swollen. This hideous beast is coated in heavy chitinous armor and bears a set of sharp fangs and claws, glistening with saliva.</p><p></p><p>The Dysderian Queen is the size of a barn, and weighs in at over 200,000 pounds. She can move, albeit slowly. Unlike other Dysderians, the Queen appears to be a huge spider, not a spider-man. The Queen controls the broodlair it is in, and reports psionically to the Matriarch. Destruction of the Queen results in the living inhabitants of the broodlair losing control. Such beings without a Queen will wander the area attacking everything they see, even other Dysderians. The Matriarch knows when a Queen is under attack or killed.</p><p></p><p><strong><span style="font-size: 12px">Combat</span></strong></p><p>A fearsome foe in combat, the Dysderian Queen combines massively powerful psionics with the ability to take huge amounts of damage. </p><p></p><p>Tactics round-by-round:</p><p></p><p>Round 1: Inertial Armor, and Quickened Force Screen</p><p>Round 2: Recall Death on fighters or barbarians</p><p>Round 3: Insanity on spellcasters and manifesters.</p><p>Round 4: Energy Wave to break up the attackers</p><p>Round 5: Wall of Ectoplasm to make time for healing, repeat above.</p><p></p><p> Dysderian Queen</p><p> Huge Abberation</p><p> </p><p>Hit Dice: 35d8+280 (420)</p><p>Intitiative: +4</p><p>Speed: Land 10ft.</p><p>Armor Class: 32 (+0 Dex, +26 natural, -4 size)</p><p>Base Attack/Grapple: +20/+26</p><p>Attack: Bite +22 Melee (1d10+6)</p><p>Full Attack: Bite +22 Melee (1d10+6)</p><p>Space/Reach: 25ft/25ft</p><p>Special Attacks: None</p><p>Special Qualities: Psionics, Regeneration 15, Fast Healing 3, Resistance to fire and cold 30, Damage Reduction 15/+3, Innate Quicken</p><p>Saves: +18, +5, +18</p><p>Abilities: Str 24, Dex 10, Con 26, Int 28, Wis 28, Cha 10</p><p>Skills: Autohypnosis +20, Psicraft +20, Spellcraft +20, Concentration +20 </p><p>Feats: Improved Initiative, Power Penetration, Greater Power Penetration</p><p>Environment: Any except arctic</p><p>Organization: Alone, with 2-4 commanders</p><p>Challenge Rating: 17</p><p>Treasure: Triple standard</p><p>Alignment: True Neutral</p><p>Advancement: Abberation Standard</p><p>Level Adjustment: ----</p><p></p><p><strong></strong></p><p><strong>Regeneration(Ex)</strong>: Dysderian Queens take normal damage from acid and sonic.</p><p><strong>Psi-Like Abilities</strong>: At will – brain lock (any non-mindless, DC 25), ego whip (3d4, DC 22), mind thrust (6d10, DC 20), telekinetic thrust (500 lbs, DC 25), inertial armor, force screen. 3/day – recall death (5d6, DC 25), insanity (DC 25), energy wave (15d6, DC 27), wall of ectoplasm. 1/day – greater psionic teleport.</p><p><strong>Fast Healing(Ex)</strong>: Dysderian Queens regenerate 3 hit points of damage per round.</p><p><strong>Innate Quicken(Ex)</strong>: Dysderian Queens can quicken any psi-like ability that they can use at will, so long as the target is ‘personal’.</p></blockquote><p></p>
[QUOTE="Interested2, post: 1680797, member: 20930"] [b]Queen[/b] [B][SIZE=4]Queen[/SIZE][/B] A bloated arachnoid lies before you, abdomen grossly swollen. This hideous beast is coated in heavy chitinous armor and bears a set of sharp fangs and claws, glistening with saliva. The Dysderian Queen is the size of a barn, and weighs in at over 200,000 pounds. She can move, albeit slowly. Unlike other Dysderians, the Queen appears to be a huge spider, not a spider-man. The Queen controls the broodlair it is in, and reports psionically to the Matriarch. Destruction of the Queen results in the living inhabitants of the broodlair losing control. Such beings without a Queen will wander the area attacking everything they see, even other Dysderians. The Matriarch knows when a Queen is under attack or killed. [B][SIZE=3]Combat[/SIZE][/B] A fearsome foe in combat, the Dysderian Queen combines massively powerful psionics with the ability to take huge amounts of damage. Tactics round-by-round: Round 1: Inertial Armor, and Quickened Force Screen Round 2: Recall Death on fighters or barbarians Round 3: Insanity on spellcasters and manifesters. Round 4: Energy Wave to break up the attackers Round 5: Wall of Ectoplasm to make time for healing, repeat above. Dysderian Queen Huge Abberation Hit Dice: 35d8+280 (420) Intitiative: +4 Speed: Land 10ft. Armor Class: 32 (+0 Dex, +26 natural, -4 size) Base Attack/Grapple: +20/+26 Attack: Bite +22 Melee (1d10+6) Full Attack: Bite +22 Melee (1d10+6) Space/Reach: 25ft/25ft Special Attacks: None Special Qualities: Psionics, Regeneration 15, Fast Healing 3, Resistance to fire and cold 30, Damage Reduction 15/+3, Innate Quicken Saves: +18, +5, +18 Abilities: Str 24, Dex 10, Con 26, Int 28, Wis 28, Cha 10 Skills: Autohypnosis +20, Psicraft +20, Spellcraft +20, Concentration +20 Feats: Improved Initiative, Power Penetration, Greater Power Penetration Environment: Any except arctic Organization: Alone, with 2-4 commanders Challenge Rating: 17 Treasure: Triple standard Alignment: True Neutral Advancement: Abberation Standard Level Adjustment: ---- [B] Regeneration(Ex)[/B]: Dysderian Queens take normal damage from acid and sonic. [B]Psi-Like Abilities[/B]: At will – brain lock (any non-mindless, DC 25), ego whip (3d4, DC 22), mind thrust (6d10, DC 20), telekinetic thrust (500 lbs, DC 25), inertial armor, force screen. 3/day – recall death (5d6, DC 25), insanity (DC 25), energy wave (15d6, DC 27), wall of ectoplasm. 1/day – greater psionic teleport. [B]Fast Healing(Ex)[/B]: Dysderian Queens regenerate 3 hit points of damage per round. [B]Innate Quicken(Ex)[/B]: Dysderian Queens can quicken any psi-like ability that they can use at will, so long as the target is ‘personal’. [/QUOTE]
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