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The Dual Wielding Ranger: How Aragorn, Drizzt, and Dual-Wielding Led to the Ranger's Loss of Identity
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<blockquote data-quote="Coroc" data-source="post: 8242948" data-attributes="member: 6895991"><p>Very good essay, i know about ad&d before i knew about drizzt, and i nthe gold box PC - games it always baffled me that rangers got 2d8 as starting hit dice. I always asumed Drizzt being a fighter first and later a ranger, dual wielding was a thing (with penalties) for 2e fighter also, and it was the strongest dpr output also for them, or thieves, so i never thought much about it, it was just an advantage rangers got from being lighltly armored, for me.</p><p></p><p></p><p>Those level limits, they argued back then that they would compensate the lack of special abilities humans had, plus reflect the faster learning curve of humans vs the long lived races. But it got ridicolous at some point :</p><p>I think female halflings in 1e could only achieve level 4 as a fighter or so, so what special abilities do these have to outwit a level 20 human fighter, if they only made it to level 5 ? Or is it they are especially bad at learning things, combined with their maximum strength of 16?</p><p></p><p>I do not know how this was played out at tables, most of the characters at my tables at 2e normally never reached the limit levels (which were much higher in 2e), one exception i can remmeber, i retired half elven single class rogue at some point (level 14 i think), but he became successor to Nerof Gasgal in this 2e GHK campaign, so not the worst job. My Ex playing him and everyone else took it easy, it was known upfront that choosing demihuman PC could result in this.</p><p></p><p>EDIT: Another thing about rangers which confused me was them being required to be LG, NG, or CG, while the druid class, of which it was said they are naturally close to eachother in goals and ideals, had to be TN.</p></blockquote><p></p>
[QUOTE="Coroc, post: 8242948, member: 6895991"] Very good essay, i know about ad&d before i knew about drizzt, and i nthe gold box PC - games it always baffled me that rangers got 2d8 as starting hit dice. I always asumed Drizzt being a fighter first and later a ranger, dual wielding was a thing (with penalties) for 2e fighter also, and it was the strongest dpr output also for them, or thieves, so i never thought much about it, it was just an advantage rangers got from being lighltly armored, for me. Those level limits, they argued back then that they would compensate the lack of special abilities humans had, plus reflect the faster learning curve of humans vs the long lived races. But it got ridicolous at some point : I think female halflings in 1e could only achieve level 4 as a fighter or so, so what special abilities do these have to outwit a level 20 human fighter, if they only made it to level 5 ? Or is it they are especially bad at learning things, combined with their maximum strength of 16? I do not know how this was played out at tables, most of the characters at my tables at 2e normally never reached the limit levels (which were much higher in 2e), one exception i can remmeber, i retired half elven single class rogue at some point (level 14 i think), but he became successor to Nerof Gasgal in this 2e GHK campaign, so not the worst job. My Ex playing him and everyone else took it easy, it was known upfront that choosing demihuman PC could result in this. EDIT: Another thing about rangers which confused me was them being required to be LG, NG, or CG, while the druid class, of which it was said they are naturally close to eachother in goals and ideals, had to be TN. [/QUOTE]
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