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The Dual Wielding Ranger: How Aragorn, Drizzt, and Dual-Wielding Led to the Ranger's Loss of Identity
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<blockquote data-quote="Minigiant" data-source="post: 8244509" data-attributes="member: 63508"><p>How so. Core gimmicks and memes of theranger is healing with plants, talking to animals, and identfying plants,fungi, weather, rocks, and terrain.</p><p></p><p>D&D makes these into spells instead of skills or crafts.</p><p></p><p></p><p>How is that the problem?</p><p>Only rangers, druids,and sometimes bards can do these things as is. D&D just has them be druid spells and gives them to rangers and bards. They were the only ones with the spells to track, heal, fade, and talk to plants, rocks, animals, or nature spirits</p><p></p><p>That's the whole thing, D&D designers do not want to rewrite Cure Wounds, Speak with Animals, Speak with Plants, Commun with Nature etc all over again as non-spell feats, skill, or whatever. It's the whole "I don't want to design a whole potioncraft system for nonmagical healers and alchemists" problem.</p><p></p><p></p><p>Again how so. The idea behind the ranger is that they were a fighter who sacrificed martial flexiblity for these noncombat aspects and focus on a combat style/target. </p><p></p><p>Other classes would have to spend their feats or subclass/kit to get it whereas rangers have their feats or subclass/kit freed up.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8244509, member: 63508"] How so. Core gimmicks and memes of theranger is healing with plants, talking to animals, and identfying plants,fungi, weather, rocks, and terrain. D&D makes these into spells instead of skills or crafts. How is that the problem? Only rangers, druids,and sometimes bards can do these things as is. D&D just has them be druid spells and gives them to rangers and bards. They were the only ones with the spells to track, heal, fade, and talk to plants, rocks, animals, or nature spirits That's the whole thing, D&D designers do not want to rewrite Cure Wounds, Speak with Animals, Speak with Plants, Commun with Nature etc all over again as non-spell feats, skill, or whatever. It's the whole "I don't want to design a whole potioncraft system for nonmagical healers and alchemists" problem. Again how so. The idea behind the ranger is that they were a fighter who sacrificed martial flexiblity for these noncombat aspects and focus on a combat style/target. Other classes would have to spend their feats or subclass/kit to get it whereas rangers have their feats or subclass/kit freed up. [/QUOTE]
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The Dual Wielding Ranger: How Aragorn, Drizzt, and Dual-Wielding Led to the Ranger's Loss of Identity
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