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The Dual Wielding Ranger: How Aragorn, Drizzt, and Dual-Wielding Led to the Ranger's Loss of Identity
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<blockquote data-quote="Ruin Explorer" data-source="post: 8246677" data-attributes="member: 18"><p>Challenges - like formal call-out challenges of enemies for sure. I know there's a lot of stuff like this, including a spell, but I'd like to see it as a major class mechanic, preferably one which doesn't require a save, but if the enemy disobeys it, they get mean penalties until the encounter is over. The mounted combat mechanics here are fine - any mounted combat stuff should be in addition to rather than instead of other abilities. Some sort of ability to really throw yourself into the fray and live - I dunno exactly what mechanics I'd favour here, but rather than being Captain Bodyguard like this dude, you should be leading the charge. A meaner charge mechanic would be good too - this one is bit meh - yeah it's cool that it works on foot, but the chances of it working are limited - and yeah, sure you can technically use it every turn, but let's be real - that's not going to happen - indeed, you'll be lucky to use it twice a fight - and it's 15th level, where most monsters will have pretty decent STR saves, so it's unlikely to work very well. I'd prefer to see something maybe limited by proficiency times/day, but which let you knock people aside to get to a target (much more knightly), and maybe had a better chance of working - I mean it is nice that it lands before you attack, but I think knocking people aside would be key - this is again more shieldmaster-y because it's like you run at them and slam them with the shield, rather than being this knight-dude.</p><p></p><p>I feel like they were trying to help 4E players out a bit here, and despite being one, that it was the wrong way to do it.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8246677, member: 18"] Challenges - like formal call-out challenges of enemies for sure. I know there's a lot of stuff like this, including a spell, but I'd like to see it as a major class mechanic, preferably one which doesn't require a save, but if the enemy disobeys it, they get mean penalties until the encounter is over. The mounted combat mechanics here are fine - any mounted combat stuff should be in addition to rather than instead of other abilities. Some sort of ability to really throw yourself into the fray and live - I dunno exactly what mechanics I'd favour here, but rather than being Captain Bodyguard like this dude, you should be leading the charge. A meaner charge mechanic would be good too - this one is bit meh - yeah it's cool that it works on foot, but the chances of it working are limited - and yeah, sure you can technically use it every turn, but let's be real - that's not going to happen - indeed, you'll be lucky to use it twice a fight - and it's 15th level, where most monsters will have pretty decent STR saves, so it's unlikely to work very well. I'd prefer to see something maybe limited by proficiency times/day, but which let you knock people aside to get to a target (much more knightly), and maybe had a better chance of working - I mean it is nice that it lands before you attack, but I think knocking people aside would be key - this is again more shieldmaster-y because it's like you run at them and slam them with the shield, rather than being this knight-dude. I feel like they were trying to help 4E players out a bit here, and despite being one, that it was the wrong way to do it. [/QUOTE]
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