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The Dual Wielding Ranger: How Aragorn, Drizzt, and Dual-Wielding Led to the Ranger's Loss of Identity
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<blockquote data-quote="steeldragons" data-source="post: 8246976" data-attributes="member: 92511"><p>Well, not really, when you look at the context. When the Ranger was created, as the forest Aragorn guy...well, 1) was being based on Aragorn, who was -as was Middle Earth- accustomed to fairly temperate foresty places.</p><p>2) D&D of the day was essentially in wooded, temperate terrain. Nearly universally. Deserts and jungles were rare, odd and just plain "alien" types of terrain/cultures to find. The people from such areas were exotic and mysterious. The D&D "default" was for a land of forests, mountains, rolling hills and fields -for the elves, dwarves, and halflings to live in, if nothing else- basically temperate/four seasons (that seemed nearly always to be in spring, summer, or early fall) in nature.</p><p></p><p>Given that, basing a class archetype on "a guy good at living/surviving/adventuring in forests" seems like a pretty central and solid idea.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 8246976, member: 92511"] Well, not really, when you look at the context. When the Ranger was created, as the forest Aragorn guy...well, 1) was being based on Aragorn, who was -as was Middle Earth- accustomed to fairly temperate foresty places. 2) D&D of the day was essentially in wooded, temperate terrain. Nearly universally. Deserts and jungles were rare, odd and just plain "alien" types of terrain/cultures to find. The people from such areas were exotic and mysterious. The D&D "default" was for a land of forests, mountains, rolling hills and fields -for the elves, dwarves, and halflings to live in, if nothing else- basically temperate/four seasons (that seemed nearly always to be in spring, summer, or early fall) in nature. Given that, basing a class archetype on "a guy good at living/surviving/adventuring in forests" seems like a pretty central and solid idea. [/QUOTE]
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The Dual Wielding Ranger: How Aragorn, Drizzt, and Dual-Wielding Led to the Ranger's Loss of Identity
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