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The Dual Wielding Ranger: How Aragorn, Drizzt, and Dual-Wielding Led to the Ranger's Loss of Identity
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<blockquote data-quote="Charlaquin" data-source="post: 8247688" data-attributes="member: 6779196"><p>If I were to redesign the Ranger, what I would do is make them a nimble martial skirmisher - no <em>particular</em> focus on archery or dual-wielding, though they would be valid fighting styles - with a focus on mobility and stealth in combat, and wilderness survival skills out of combat. No favored terrain, they should be equally capable of adapting to any wilderness environment. Preternatural abilities, but not overtly magical (think Aragorn figuring out the number of orcs in the party they were pursuing by putting his ear to the ground). For subclasses, have one that specializes in fighting a particular type of enemy, but make it broad, like the playtest hoard breaker and giant slayer. One that adds spellcasting. And one that has a pet. Pet options are The Hound (could be a hunting dog, a wolf, or any similar four-legged hunting beast) that harries foes and fights alongside you. The Raptor (could be a falcon, an owl, a raven, or any similar flying creature) that can be used as a scout or messenger but doesn’t take as active a role in combat, except perhaps to distract enemies with flyby attacks. And The Steed (could be a horse, a giant elk, or any similar mountable animal), which you can ride.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8247688, member: 6779196"] If I were to redesign the Ranger, what I would do is make them a nimble martial skirmisher - no [I]particular[/I] focus on archery or dual-wielding, though they would be valid fighting styles - with a focus on mobility and stealth in combat, and wilderness survival skills out of combat. No favored terrain, they should be equally capable of adapting to any wilderness environment. Preternatural abilities, but not overtly magical (think Aragorn figuring out the number of orcs in the party they were pursuing by putting his ear to the ground). For subclasses, have one that specializes in fighting a particular type of enemy, but make it broad, like the playtest hoard breaker and giant slayer. One that adds spellcasting. And one that has a pet. Pet options are The Hound (could be a hunting dog, a wolf, or any similar four-legged hunting beast) that harries foes and fights alongside you. The Raptor (could be a falcon, an owl, a raven, or any similar flying creature) that can be used as a scout or messenger but doesn’t take as active a role in combat, except perhaps to distract enemies with flyby attacks. And The Steed (could be a horse, a giant elk, or any similar mountable animal), which you can ride. [/QUOTE]
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