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The Dual Wielding Ranger: How Aragorn, Drizzt, and Dual-Wielding Led to the Ranger's Loss of Identity
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<blockquote data-quote="Minigiant" data-source="post: 8255537" data-attributes="member: 63508"><p>4e more or less took the fighting man and split it 4 ways based on fighting style</p><p></p><ul> <li data-xf-list-type="ul">Archery- Ranger</li> <li data-xf-list-type="ul">Beastmastery- Ranger</li> <li data-xf-list-type="ul">Brawling- Fighter</li> <li data-xf-list-type="ul">Finesse- Rogue</li> <li data-xf-list-type="ul">Great Weapon fighting- Fighter</li> <li data-xf-list-type="ul">Heavy Throwing- Ranger</li> <li data-xf-list-type="ul">Light Throwing- Rogue</li> <li data-xf-list-type="ul">Defensive Two Weapon fighting- Fighter</li> <li data-xf-list-type="ul">Offensive Two Weapon Fighting- Ranger</li> <li data-xf-list-type="ul">Polearms- Fighter</li> <li data-xf-list-type="ul">Support- Warlord</li> <li data-xf-list-type="ul">Weapon and Shield- Fighter</li> <li data-xf-list-type="ul">Tactics- Warlord</li> </ul><p>The ranger was also a lot tougher and less vulnerable in melee and closer to a fighter in HP and AC. So much like 5e, the ranger is capable of taking heat and can fight anywhere on the battlefield without support. This goes with the flavor that rangers were trained to fight raiders and monster alone on in small squads of like minded rangers, therefore they'd need to be tough as they would not have a fighter totank for them or a cleric to heal them.</p><p></p><p>The rogue on the other hand was squishier. In 0e-4e, it was a lot squisher. This is because rogues were not supposed to be engaged in melee or firefights for long. Rogues either when in and did a swift killing blow or they need a tank to split ortake all the damage for them. Flanking was their best strategy in prolonged confrontrations.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8255537, member: 63508"] 4e more or less took the fighting man and split it 4 ways based on fighting style [LIST] [*]Archery- Ranger [*]Beastmastery- Ranger [*]Brawling- Fighter [*]Finesse- Rogue [*]Great Weapon fighting- Fighter [*]Heavy Throwing- Ranger [*]Light Throwing- Rogue [*]Defensive Two Weapon fighting- Fighter [*]Offensive Two Weapon Fighting- Ranger [*]Polearms- Fighter [*]Support- Warlord [*]Weapon and Shield- Fighter [*]Tactics- Warlord [/LIST] The ranger was also a lot tougher and less vulnerable in melee and closer to a fighter in HP and AC. So much like 5e, the ranger is capable of taking heat and can fight anywhere on the battlefield without support. This goes with the flavor that rangers were trained to fight raiders and monster alone on in small squads of like minded rangers, therefore they'd need to be tough as they would not have a fighter totank for them or a cleric to heal them. The rogue on the other hand was squishier. In 0e-4e, it was a lot squisher. This is because rogues were not supposed to be engaged in melee or firefights for long. Rogues either when in and did a swift killing blow or they need a tank to split ortake all the damage for them. Flanking was their best strategy in prolonged confrontrations. [/QUOTE]
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The Dual Wielding Ranger: How Aragorn, Drizzt, and Dual-Wielding Led to the Ranger's Loss of Identity
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