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The Dual Wielding Ranger: How Aragorn, Drizzt, and Dual-Wielding Led to the Ranger's Loss of Identity
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8258513" data-attributes="member: 82106"><p>Ranger is certainly a wilderness warrior type, and distinct from barbarian as being a representative of civilization, where barbarians are the opposite, denizens of the wilderness itself. I mean, we can argue if every single character you can make up is COMPLETELY distinct, but we can define a set of things that tends to unite all rangers. They travel, they have survival skills, they have some sort of tie or relation to civilization, although they may have left it. Usually they can hunt, they have good weapon skills and generally use weapons and equipment which allow light travel and multiple uses (knives, axes, bows, light armor, often eschew shields, etc.). Sometimes they have associations with animals or other wilderness inhabitants. </p><p></p><p>No other class has this mix. Rogues may be lightly armed, often ranged, combatants. Druids may be wilderness dwellers and associated with animals/inhabitants. Fighters may utilize similar fighting styles, but tend to be 'defenders' (even if the term is not used explicitly anymore) who go toe-to-toe with foes. Wizards and clerics are obviously quite different. Certainly a specific instance of some other class might emulate a lot of what a ranger is, even being indistinguishable from a specific ranger in narrative terms. That might be true of almost any class. In 5e an Eldritch Knight could be virtually a wizard who happens to wear heavier armor and can fight with a weapon. A paladin could be virtually a cleric in narrative terms. Classes are not necessarily utterly distinct. I don't think we could ever pigeonhole every character as a specific class. Certainly literary and legendary characters don't easily fit in the D&D class structure at all, unless you are pretty lenient with it.</p><p></p><p>In v2.0 of my own game I think that classes will define 3 things, a power source, a combat role (and associated feature), and a non-combat class feature. None of these are absolutely exclusive though, and once you start playing you can pretty much pick up whatever powers and such you want. At most some things might be easier to use.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8258513, member: 82106"] Ranger is certainly a wilderness warrior type, and distinct from barbarian as being a representative of civilization, where barbarians are the opposite, denizens of the wilderness itself. I mean, we can argue if every single character you can make up is COMPLETELY distinct, but we can define a set of things that tends to unite all rangers. They travel, they have survival skills, they have some sort of tie or relation to civilization, although they may have left it. Usually they can hunt, they have good weapon skills and generally use weapons and equipment which allow light travel and multiple uses (knives, axes, bows, light armor, often eschew shields, etc.). Sometimes they have associations with animals or other wilderness inhabitants. No other class has this mix. Rogues may be lightly armed, often ranged, combatants. Druids may be wilderness dwellers and associated with animals/inhabitants. Fighters may utilize similar fighting styles, but tend to be 'defenders' (even if the term is not used explicitly anymore) who go toe-to-toe with foes. Wizards and clerics are obviously quite different. Certainly a specific instance of some other class might emulate a lot of what a ranger is, even being indistinguishable from a specific ranger in narrative terms. That might be true of almost any class. In 5e an Eldritch Knight could be virtually a wizard who happens to wear heavier armor and can fight with a weapon. A paladin could be virtually a cleric in narrative terms. Classes are not necessarily utterly distinct. I don't think we could ever pigeonhole every character as a specific class. Certainly literary and legendary characters don't easily fit in the D&D class structure at all, unless you are pretty lenient with it. In v2.0 of my own game I think that classes will define 3 things, a power source, a combat role (and associated feature), and a non-combat class feature. None of these are absolutely exclusive though, and once you start playing you can pretty much pick up whatever powers and such you want. At most some things might be easier to use. [/QUOTE]
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The Dual Wielding Ranger: How Aragorn, Drizzt, and Dual-Wielding Led to the Ranger's Loss of Identity
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