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The Dual Wielding Ranger: How Aragorn, Drizzt, and Dual-Wielding Led to the Ranger's Loss of Identity
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<blockquote data-quote="Minigiant" data-source="post: 8258853" data-attributes="member: 63508"><p>The 4e Ranger got Dungeoneering or Nature for free. 4e Rogues got Stealth and Thievery. Essentially the classes were different social classes in the pseudo feudal/caste/estates system D&D original used as a foundation. </p><p></p><ul> <li data-xf-list-type="ul">Nobility- Fighter</li> <li data-xf-list-type="ul">Clergy- Cleric, Druid, Paladin, Monk</li> <li data-xf-list-type="ul">Military- Fighter, Ranger</li> <li data-xf-list-type="ul">Middle- Wizard</li> <li data-xf-list-type="ul">Peasants- Fighter, Rogue,</li> <li data-xf-list-type="ul">Outsider- Barbarian</li> </ul><p>That's sorta how the original D&D was set up in the background from the roots. There was a whole story package with the classes. 4e let you tap into another class' story with only a feat. 5e made it effortless.</p><p></p><p></p><p></p><p>Classes let you attach your character to the world's story and strength the roleplay in the types of worlds D&D tends to use. Classes let each world have different interpretations of the archetypes but made them matter in the setting in order to have a solid foundation to branch out from. </p><p></p><p>I think people getting away from the military role or origin of the ranger is where the confusion started. The pendulum swung to hard one way to "special uniques" divorced from the ranger origins.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8258853, member: 63508"] The 4e Ranger got Dungeoneering or Nature for free. 4e Rogues got Stealth and Thievery. Essentially the classes were different social classes in the pseudo feudal/caste/estates system D&D original used as a foundation. [LIST] [*]Nobility- Fighter [*]Clergy- Cleric, Druid, Paladin, Monk [*]Military- Fighter, Ranger [*]Middle- Wizard [*]Peasants- Fighter, Rogue, [*]Outsider- Barbarian [/LIST] That's sorta how the original D&D was set up in the background from the roots. There was a whole story package with the classes. 4e let you tap into another class' story with only a feat. 5e made it effortless. Classes let you attach your character to the world's story and strength the roleplay in the types of worlds D&D tends to use. Classes let each world have different interpretations of the archetypes but made them matter in the setting in order to have a solid foundation to branch out from. I think people getting away from the military role or origin of the ranger is where the confusion started. The pendulum swung to hard one way to "special uniques" divorced from the ranger origins. [/QUOTE]
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The Dual Wielding Ranger: How Aragorn, Drizzt, and Dual-Wielding Led to the Ranger's Loss of Identity
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