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The Dumbing Down of RPGs
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<blockquote data-quote="GMMichael" data-source="post: 6352844" data-attributes="member: 6685730"><p>I just watched a FoolTube video, pretty well done, about how the Elder Scrolls games are being "dumbed down" to meet the lowest common denominator. To make more money. And I had to ask myself:</p><p></p><p>Are TRPGs doing this too?</p><p></p><p>Now, obviously, the video's arguments don't apply <em>directly</em> to TRPGs. But for your reading pleasure, here they are (with my additions in parenthesis):</p><p></p><p>1) You can't fail (except to die and reload in the same place).</p><p>2) No consequences for faction membership (or, the Imperials don't care if you're a Rebel).</p><p>3) You make little impact in the world.</p><p>4) The quest and journal system (does little more than make you walk toward arrows).</p><p>5) NPC conversations are heavily reduced (and bear little significance).</p><p>6) Massively oversimplified puzzles (usually, with the solutions in plain sight).</p><p>7) The value of (special) items has been reduced (and supply has been greatly increased).</p><p></p><p>This would probably be easiest to view through the lens of multiple D&D editions, on which I'm no expert. But most big companies are out for your dirty dollar - are they making compromises as well?</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6352844, member: 6685730"] I just watched a FoolTube video, pretty well done, about how the Elder Scrolls games are being "dumbed down" to meet the lowest common denominator. To make more money. And I had to ask myself: Are TRPGs doing this too? Now, obviously, the video's arguments don't apply [I]directly[/I] to TRPGs. But for your reading pleasure, here they are (with my additions in parenthesis): 1) You can't fail (except to die and reload in the same place). 2) No consequences for faction membership (or, the Imperials don't care if you're a Rebel). 3) You make little impact in the world. 4) The quest and journal system (does little more than make you walk toward arrows). 5) NPC conversations are heavily reduced (and bear little significance). 6) Massively oversimplified puzzles (usually, with the solutions in plain sight). 7) The value of (special) items has been reduced (and supply has been greatly increased). This would probably be easiest to view through the lens of multiple D&D editions, on which I'm no expert. But most big companies are out for your dirty dollar - are they making compromises as well? [/QUOTE]
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