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The Dumbing Down of RPGs
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<blockquote data-quote="billd91" data-source="post: 6354325" data-attributes="member: 3400"><p>I think it's really more of a player type issue. This has been an issue much longer than CRPGs have been around in large numbers. Back in the early to mid-80s, there were players who took notes and ones who didn't and wouldn't if their lives depended on it. It was simply the way they wanted to play - without the encumbrance of a lot of notes or thinking. They wanted to smash in doors, kill things, and loot the bodies. Occasionally, they'd also want to seduce a barmaid. But they were also the types of players who did NOT play Call of Cthulhu or any other game with significant amounts of investigation either. And on top of that, they are also the types of players less likely to take up the GMing mantle in the games they play - they aren't as interested in the same kinds of details as a GM is, the stories behind the ongoing action of the campaign, the whys and whos behind the adventuring locations and desired treasures and artifacts.</p><p></p><p>In today's world of CRPGs, you still have some players who will take notes on everything, who will read all of the detailed data entries that appear in Mass Effect or Dragon Age even though they're playing a CRPG that doesn't require it. They're simply the types of players who like that sort of thing, some to the point of writing wikis on game's setting or writing fan fic. Their expectations aren't lowered by a CRPG's quests and adventures, in fact, the background details in a CRPG may actually stimulate their expectations.</p></blockquote><p></p>
[QUOTE="billd91, post: 6354325, member: 3400"] I think it's really more of a player type issue. This has been an issue much longer than CRPGs have been around in large numbers. Back in the early to mid-80s, there were players who took notes and ones who didn't and wouldn't if their lives depended on it. It was simply the way they wanted to play - without the encumbrance of a lot of notes or thinking. They wanted to smash in doors, kill things, and loot the bodies. Occasionally, they'd also want to seduce a barmaid. But they were also the types of players who did NOT play Call of Cthulhu or any other game with significant amounts of investigation either. And on top of that, they are also the types of players less likely to take up the GMing mantle in the games they play - they aren't as interested in the same kinds of details as a GM is, the stories behind the ongoing action of the campaign, the whys and whos behind the adventuring locations and desired treasures and artifacts. In today's world of CRPGs, you still have some players who will take notes on everything, who will read all of the detailed data entries that appear in Mass Effect or Dragon Age even though they're playing a CRPG that doesn't require it. They're simply the types of players who like that sort of thing, some to the point of writing wikis on game's setting or writing fan fic. Their expectations aren't lowered by a CRPG's quests and adventures, in fact, the background details in a CRPG may actually stimulate their expectations. [/QUOTE]
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