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The Dumbing Down of RPGs
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<blockquote data-quote="Celebrim" data-source="post: 6356489" data-attributes="member: 4937"><p>No, to sum up, I have had 9 players (3 of which moved out of state). Of them, only 2 have had significant prior RPG experience - and both have told me this is the best game they've ever been in. I'm running the game that the players indicated that they wanted to play based on the results of their pre-game questionnaire. The game is an adventure path sort of thing. It mixes dungeon crawling with role playing, investigation, mass combat, etc. Adventure paths works better IMO when the PC's are the movers and shakers who take the lead within the story line, rather than leaning on NPs to provide leadership and tell them what to do. </p><p></p><p>I've been encouraging to them to take that role so that the railroad/adventure path they indicated that they wanted doesn't shade off into a fully linear DM driven stage for showcasing my plot with NPCs getting all the glory. In other words, this problem - huge though it is - is a necessary problem to have because otherwise, my game would be as badly designed as a 2nd edition FR module.</p><p></p><p>Of the nine players I've had, only 1 was a hack-n-slash beer and pretzels sort who really would have been happier with nothing but kick the door down, kill and loot. He moved to Washington. My current group leans thespian/clown. If there is any real clash of style between me and the players, it has nothing to do with the story per se. The biggest clash is that I want them to play paragon, and right now they are leaning heavily comic and renegade but aren't yet willing to switch teams. But, I have a story branch ready for that if they ever do.</p><p></p><p>When you've run a successful 4 year long game for 6 adult players and you've had to turn away players because you don't think can't handle a bigger table, and you actually know something about my current situation, you can maybe start discussing with me about how maybe I don't know how to run a game and how I could improve it. In the mean time, you are just pulling things out of your nether parts.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6356489, member: 4937"] No, to sum up, I have had 9 players (3 of which moved out of state). Of them, only 2 have had significant prior RPG experience - and both have told me this is the best game they've ever been in. I'm running the game that the players indicated that they wanted to play based on the results of their pre-game questionnaire. The game is an adventure path sort of thing. It mixes dungeon crawling with role playing, investigation, mass combat, etc. Adventure paths works better IMO when the PC's are the movers and shakers who take the lead within the story line, rather than leaning on NPs to provide leadership and tell them what to do. I've been encouraging to them to take that role so that the railroad/adventure path they indicated that they wanted doesn't shade off into a fully linear DM driven stage for showcasing my plot with NPCs getting all the glory. In other words, this problem - huge though it is - is a necessary problem to have because otherwise, my game would be as badly designed as a 2nd edition FR module. Of the nine players I've had, only 1 was a hack-n-slash beer and pretzels sort who really would have been happier with nothing but kick the door down, kill and loot. He moved to Washington. My current group leans thespian/clown. If there is any real clash of style between me and the players, it has nothing to do with the story per se. The biggest clash is that I want them to play paragon, and right now they are leaning heavily comic and renegade but aren't yet willing to switch teams. But, I have a story branch ready for that if they ever do. When you've run a successful 4 year long game for 6 adult players and you've had to turn away players because you don't think can't handle a bigger table, and you actually know something about my current situation, you can maybe start discussing with me about how maybe I don't know how to run a game and how I could improve it. In the mean time, you are just pulling things out of your nether parts. [/QUOTE]
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