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The Dumbing Down of RPGs
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<blockquote data-quote="GMMichael" data-source="post: 6356542" data-attributes="member: 6685730"><p>I just love seeing jaz0n's Golgo 13 juxtaposed with Gamgee's Doom-III-looking avatar.</p><p></p><p></p><p></p><p>For some reason, this quote got me thinking about hit points. Now I know; more hit points does not equal dumbing down. But over D&D editions (industry standard?), specifically AD&D 2e, 3e, and then Pathfinder, hit points per character have gone up. And one of two things has been going on here:</p><p></p><p>1) Opponents have been dealing more damage, so the net result is that the game is actually smarter - for making players do more math.</p><p>2) Opponents have been dealing equal or less damage, so players can rely on hit points to save them from their bad decisions.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6356542, member: 6685730"] I just love seeing jaz0n's Golgo 13 juxtaposed with Gamgee's Doom-III-looking avatar. For some reason, this quote got me thinking about hit points. Now I know; more hit points does not equal dumbing down. But over D&D editions (industry standard?), specifically AD&D 2e, 3e, and then Pathfinder, hit points per character have gone up. And one of two things has been going on here: 1) Opponents have been dealing more damage, so the net result is that the game is actually smarter - for making players do more math. 2) Opponents have been dealing equal or less damage, so players can rely on hit points to save them from their bad decisions. [/QUOTE]
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