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General Tabletop Discussion
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The Dumbing Down of RPGs
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<blockquote data-quote="WayneLigon" data-source="post: 6358547" data-attributes="member: 3649"><p>As would almost anyone.</p><p></p><p>I think the 'softening' of both tabletop RPGs and computer RPGs have done a huge service to both hobbies by vastly increasing the number of people that stick with them. Certainly there is some degree of pride in beating a 'Nintendo-hard' game, but you can bet such things drove many more people away from video games altogether. They never had a chance to develop any interest in them because the failure consequences were too steep. Similarly, the 'well, you didn't poke a stick ahead of you so now you've fallen in a pit trap and died, roll up another character' idea has probably turned a great many people away from the entire tabletop experience.</p><p></p><p>A lot of the people I play with these days are lapsed players giving it another chance, or people that have always wanted to try RPGs but for various reasons never had the time or ability to do so. The lapsed players have some interesting stories, indeed. Many of them came from campaigns that were basically one long march of death, or where the GM routinely screwed the party out of any real reward for their efforts. With some, it's like dealing with a rescue dog: they get put into certain situations (and these can be some perfectly innocuous situations) and they freak out because they've been 'trained' that they're going to get screwed over regardless of the decision they make. After putting up with such games for a short time, they just turned to other things and dropped out of the hobby altogether.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 6358547, member: 3649"] As would almost anyone. I think the 'softening' of both tabletop RPGs and computer RPGs have done a huge service to both hobbies by vastly increasing the number of people that stick with them. Certainly there is some degree of pride in beating a 'Nintendo-hard' game, but you can bet such things drove many more people away from video games altogether. They never had a chance to develop any interest in them because the failure consequences were too steep. Similarly, the 'well, you didn't poke a stick ahead of you so now you've fallen in a pit trap and died, roll up another character' idea has probably turned a great many people away from the entire tabletop experience. A lot of the people I play with these days are lapsed players giving it another chance, or people that have always wanted to try RPGs but for various reasons never had the time or ability to do so. The lapsed players have some interesting stories, indeed. Many of them came from campaigns that were basically one long march of death, or where the GM routinely screwed the party out of any real reward for their efforts. With some, it's like dealing with a rescue dog: they get put into certain situations (and these can be some perfectly innocuous situations) and they freak out because they've been 'trained' that they're going to get screwed over regardless of the decision they make. After putting up with such games for a short time, they just turned to other things and dropped out of the hobby altogether. [/QUOTE]
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