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The Dumbing Down of RPGs
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<blockquote data-quote="ThirdWizard" data-source="post: 6364534" data-attributes="member: 12037"><p>Keep in mind that it also means that "I miss... next" never happens. That's the main thing that keeps success at a cost from being fail forward.</p><p></p><p>For example, in D&D if try to shoot someone and miss, it means you tried to hit but nothing came of it.</p><p></p><p>In FATE if you try to shoot someone and miss, you can turn that into a hit at some kind of cost. (success at a cost)</p><p></p><p>In Dungeon World if you try to shoot someone it isn't a binary hit/miss dilemma. (fail forward)</p><p></p><p>Either</p><p></p><p></p><ul> <li data-xf-list-type="ul">You hit and dealt damage.</li> <li data-xf-list-type="ul">You hit and dealt damage, but you moved into a dangerous position, you dealt -1d6 damage, or you took several shots and have less ammo</li> <li data-xf-list-type="ul">Something bad happens, and the DM makes a Hard Move against you. You might have hit or not depending on the situation.</li> </ul><p></p><p>So, fail forward tries to remove the concept of two outcomes one of which is "you failed... next" from the game entirely.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 6364534, member: 12037"] Keep in mind that it also means that "I miss... next" never happens. That's the main thing that keeps success at a cost from being fail forward. For example, in D&D if try to shoot someone and miss, it means you tried to hit but nothing came of it. In FATE if you try to shoot someone and miss, you can turn that into a hit at some kind of cost. (success at a cost) In Dungeon World if you try to shoot someone it isn't a binary hit/miss dilemma. (fail forward) Either [LIST] [*]You hit and dealt damage. [*]You hit and dealt damage, but you moved into a dangerous position, you dealt -1d6 damage, or you took several shots and have less ammo [*]Something bad happens, and the DM makes a Hard Move against you. You might have hit or not depending on the situation. [/LIST] So, fail forward tries to remove the concept of two outcomes one of which is "you failed... next" from the game entirely. [/QUOTE]
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