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The Dumbing Down of RPGs
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<blockquote data-quote="GMMichael" data-source="post: 6369497" data-attributes="member: 6685730"><p>Thanks Umbran. Let's keep it respectful.</p><p></p><p>Interesting things: in Skyrim and Final Fantasy.</p><p></p><p>Skyrim: while playing the game, I noticed that there are definitely some elements of the game that cannot be called dumbed-down. Some things require investigation, but they are definitely optional parts of the game. So you can find smarter parts of the game - but they might not just fall in your lap.</p><p></p><p>Final Fantasy IV: this game can't technically be called dumbed-down, because the term requires a predecessor that required more smarts. I'm not sure such a game exists for SNES. Ironically, the RPG I've been working on contains elements used in FF4, which would technically make some of the RPG elements dumbed-down!</p><p></p><p>Combat positioning: I used the combat-rows from FF4. So, no (rules for) movement rates, concealment, square size, weapon reach...it's thoroughly dumbed-down.</p><p></p><p>Swooning: FF4 characters don't die. They just swoon. I'm using a rule called Mostly Dead which also means that when your character runs out of health, he'll survive because either he's in a dramatic cut-scene, or his comrades will revive him (life potion), sooner or later.</p><p></p><p>In my defense though, I've been calling the dumbing-down "streamlining," and there are certainly elements in the game that are an evolution of earlier, simpler concepts: like unlimited defenses per round, for example.</p><p></p><p>So from a personal perspective: guilty of dumbing-down.</p><p></p><p>P.S. A long rest gives all hit points back? Really?</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6369497, member: 6685730"] Thanks Umbran. Let's keep it respectful. Interesting things: in Skyrim and Final Fantasy. Skyrim: while playing the game, I noticed that there are definitely some elements of the game that cannot be called dumbed-down. Some things require investigation, but they are definitely optional parts of the game. So you can find smarter parts of the game - but they might not just fall in your lap. Final Fantasy IV: this game can't technically be called dumbed-down, because the term requires a predecessor that required more smarts. I'm not sure such a game exists for SNES. Ironically, the RPG I've been working on contains elements used in FF4, which would technically make some of the RPG elements dumbed-down! Combat positioning: I used the combat-rows from FF4. So, no (rules for) movement rates, concealment, square size, weapon reach...it's thoroughly dumbed-down. Swooning: FF4 characters don't die. They just swoon. I'm using a rule called Mostly Dead which also means that when your character runs out of health, he'll survive because either he's in a dramatic cut-scene, or his comrades will revive him (life potion), sooner or later. In my defense though, I've been calling the dumbing-down "streamlining," and there are certainly elements in the game that are an evolution of earlier, simpler concepts: like unlimited defenses per round, for example. So from a personal perspective: guilty of dumbing-down. P.S. A long rest gives all hit points back? Really? [/QUOTE]
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