The folks at Story Games miss the author's implicit criticism of privilege's effect on the imagination (and identify with its limits); they only detect Lypsite's rough rendering of the damaged Dungeon Master and his group. They reproduce Lypsite's own limitations as a writer while ignoring the piece's subtler strengths, because exalting the shallow -- reducing complex contexts to simple codes -- is a basic part of indie dogma.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.