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<blockquote data-quote="Badwe" data-source="post: 5498919" data-attributes="member: 61762"><p>it also helps as a sanity check to make sure you're not crazy in what you're doing.</p><p></p><p>obviously he was trying to keep it simple, but i would have added that if you're moving more than 7 levels away (which the original DMG discourages) to take a look at the status effects the monster imposes as well as it's ability to negate certain status effects (higher level = more of each).</p><p></p><p>I used something similar the last time my group met: I was doing a shadows of the colossus inspired fight with something so big that even gargantuan would have been insufficient to describe it. I reskinned two earthquake dragons from MM3 as the feet, using their quake and attack abilities only as part of movement into or on top of the players. then i reskinned some sort of troll ghost as the hands, similarly making the attacks represent being hit by the full force of the hand instead of just a single "finger".</p><p></p><p>This also makes me happy because my players will be taking a brief jaunt across the astral sea in an astral skiff at level 11, and now i won't feel bad about scaling the lvl 25 astral kraken down to a more appropriate level.</p></blockquote><p></p>
[QUOTE="Badwe, post: 5498919, member: 61762"] it also helps as a sanity check to make sure you're not crazy in what you're doing. obviously he was trying to keep it simple, but i would have added that if you're moving more than 7 levels away (which the original DMG discourages) to take a look at the status effects the monster imposes as well as it's ability to negate certain status effects (higher level = more of each). I used something similar the last time my group met: I was doing a shadows of the colossus inspired fight with something so big that even gargantuan would have been insufficient to describe it. I reskinned two earthquake dragons from MM3 as the feet, using their quake and attack abilities only as part of movement into or on top of the players. then i reskinned some sort of troll ghost as the hands, similarly making the attacks represent being hit by the full force of the hand instead of just a single "finger". This also makes me happy because my players will be taking a brief jaunt across the astral sea in an astral skiff at level 11, and now i won't feel bad about scaling the lvl 25 astral kraken down to a more appropriate level. [/QUOTE]
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