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The Dungeon Master or The Rules: why would you play in a RPG campaign?
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<blockquote data-quote="Umbran" data-source="post: 4606588" data-attributes="member: 177"><p>As I noted - the tradition of house-ruling is very strong. I have, in decades of gaming, never played under any GM who ran a game <em>strictly</em> as written. Every single one edited, expurgated, or otherwise ran a bit loose with things. Not because the game was unplayable without alteration, but just because they preferred ti that way.</p><p></p><p>So, insofar as "No true Scotsman" <em>fails to breathe</em>, yes, I'm pulling that. However, I don't think that taking note of one of the most common things GMs do is somehow slighting or dodging the question.</p><p></p><p></p><p></p><p>Not quite: I can <em>imagine</em> a system that bad - that's not the same as agreeing that such a game exists in print. I do not have personal experience with any that fit the description. I am leaving out HOL and FATAL, as I classify both as works of satire, rather than actual games.</p><p></p><p>If we assume such a game exists (it would not be hard to create one, honestly) I am unconvinced that anyone I'd call a "great" GM would ever choose to run with one it the first place. </p><p></p><p>If you must insist, "But what if he did?!? What then?!?" that's when I say they'd alter the system. But, I also think I have to pull the "too hypothetical" card. This feels like we are getting into the "Well, assume you *could* time travel..." kind of questions, so divorced from practical reality as to not be informative.</p><p></p><p>I don't personally know of any commonly available system that is so bad that I feel it absolutely could not be run straight and still be fun. I know of a bunch for which alteration would quickly make them more fun, but that's not the same thing.</p></blockquote><p></p>
[QUOTE="Umbran, post: 4606588, member: 177"] As I noted - the tradition of house-ruling is very strong. I have, in decades of gaming, never played under any GM who ran a game [i]strictly[/i] as written. Every single one edited, expurgated, or otherwise ran a bit loose with things. Not because the game was unplayable without alteration, but just because they preferred ti that way. So, insofar as "No true Scotsman" [i]fails to breathe[/i], yes, I'm pulling that. However, I don't think that taking note of one of the most common things GMs do is somehow slighting or dodging the question. Not quite: I can [I]imagine[/I] a system that bad - that's not the same as agreeing that such a game exists in print. I do not have personal experience with any that fit the description. I am leaving out HOL and FATAL, as I classify both as works of satire, rather than actual games. If we assume such a game exists (it would not be hard to create one, honestly) I am unconvinced that anyone I'd call a "great" GM would ever choose to run with one it the first place. If you must insist, "But what if he did?!? What then?!?" that's when I say they'd alter the system. But, I also think I have to pull the "too hypothetical" card. This feels like we are getting into the "Well, assume you *could* time travel..." kind of questions, so divorced from practical reality as to not be informative. I don't personally know of any commonly available system that is so bad that I feel it absolutely could not be run straight and still be fun. I know of a bunch for which alteration would quickly make them more fun, but that's not the same thing. [/QUOTE]
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